non-existing item can be added to the list even though it exists in the
users preferences.
Moved a script function retrieval into a try/catch block.
Fixed a file list bug, needed to make a copy and clear; also if a crash
happened the list would never be cleared, and a script could get stuck on
one file. Scripts should have their own try/catch around each individual
file if they want to continue processing files without interruption.
IronPython throws Import Exceptions for every single import, even though
it imports them and the script works fine. It's annoying while trying
to debug, and I'm sure it hurts the scripts performance while importing
things. Issue is still not fixed, but these were things I was trying
that I'm making sure to backup. And they can't hurt.
m_UpdatedFiles was being updated while it was still being used by the
script thread. Instead, copy the list, clear it out, and have the
script thread process the copy.
Renamed the Resources folder to what it originally was, res. Fixed the
designer file references, and did some reorganizing. Made two images
embedded, so this increased the exe size. Odd how much it increased by
though, I will look into this; all the other images didn't bloat it this
much. Moved the cs related res files into the src folder since they tie
directly together with the cs files.
Moving around the resx files and the texture files. Still have some
warnings to clean up, and two exceptions dealing the location of the
resources (only an issue in this build, never had a problem in older
builds until I setup this github version).
This version seems to be buggy, the code I have on the repo probably
isn't the newest code I have; I have to go looking through my backups to
verify which is the most up-to-date version.
I've included a sample script and settings file.