This is a prototype for a Data Definition, Declaration, and Management tool intended for game development. C++ and QT, will support C++ Plugins to extend functionality, and will have Python support for scripting over data.
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void EnableThemeDark();
void EnableThemeLight();
private:
Ui::MainWindow *ui;
void SetupDefineList();
void SetupDeclareList();
void LoadDefines( const QJsonDocument& jsonDocument );
void LoadDeclarations( const QJsonDocument& jsonDocument );
void LoadConfigFile( const QString& configPath );
void SaveConfigFile( const QJsonDocument& jsonDocument, const QString& configPath );
};
#endif // MAINWINDOW_H