vsdingextension/VsDingExtensionProject/Players.cs

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using Microsoft.VisualStudio.Shell;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
namespace VitaliiGanzha.VsDingExtension
{
public class Players : IDisposable
{
private readonly Dictionary<EventType, IList<SoundPlayer>> eventTypeToSoundPlayerMapping;
public Players()
{
eventTypeToSoundPlayerMapping = new Dictionary<EventType, IList<SoundPlayer>>();
eventTypeToSoundPlayerMapping[EventType.BuildCompleted] = new List<SoundPlayer>() { new SoundPlayer(Resources.build) };
eventTypeToSoundPlayerMapping[EventType.BreakpointHit] = new List<SoundPlayer>() { new SoundPlayer(Resources.debug) };
eventTypeToSoundPlayerMapping[EventType.TestsCompletedSuccess] = new List<SoundPlayer>() { new SoundPlayer(Resources.ding) };
eventTypeToSoundPlayerMapping[EventType.TestsCompletedFailure] = new List<SoundPlayer>() { new SoundPlayer(Resources.ding) }; // TODO: different sound for failed tests
}
public void PlaySoundSafe(EventType eventType)
{
foreach (var soundPlayer in this.eventTypeToSoundPlayerMapping[eventType])
{
try
{
soundPlayer.Play();
// When sound played, break.
// Attempt to play using another player only in case of failure (file gets deleted, etc.)
break;
}
catch (Exception ex)
{
ActivityLog.LogError(GetType().FullName, ex.Message);
}
}
}
private void SafeDispose(SoundPlayer soundPlayer)
{
try
{
soundPlayer.Dispose();
}
catch (Exception ex)
{
ActivityLog.LogError(this.GetType().FullName, "Error when disposing player: " + ex.Message);
}
}
public void Dispose()
{
foreach (var players in this.eventTypeToSoundPlayerMapping.Values)
{
foreach (var player in players)
{
this.SafeDispose(player);
}
}
}
}
public enum EventType
{
BuildCompleted,
BreakpointHit,
TestsCompletedSuccess,
TestsCompletedFailure
}
}