commit
00a0240863
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@ -7,6 +7,8 @@ This small extension will play notification sounds when following events occur:
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- Entering debugger mode (breakpoint hit, etc)
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- Unit tests finished to run
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Ability to toggle when the notifications sound can be found in the Visual Studio Options under 'Ding'
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Useful when working with big solutions or when build/test run/hitting a breakpoint takes a lot of time and developer can be distructed on other things while he waits.
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This is an open source project, join!
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@ -128,6 +128,9 @@
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<ItemGroup>
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<Compile Include="..\VsDingExtensionProject\GlobalSuppressions.cs" />
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<Compile Include="..\VsDingExtensionProject\Guids.cs" />
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<Compile Include="..\VsDingExtensionProject\OptionsDialog.cs">
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<Link>OptionsDialog.cs</Link>
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</Compile>
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<Compile Include="..\VsDingExtensionProject\Properties\AssemblyInfo.cs" />
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<Compile Include="..\VsDingExtensionProject\Resources.Designer.cs" />
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<Compile Include="..\VsDingExtensionProject\VsDingExtensionProjectPackage.cs" />
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="ab75aa82-c4e8-42a7-b4ec-b5bae2fa4925" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
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<Identity Id="ab75aa82-c4e8-42a7-b4ec-b5bae2fa4925" Version="1.2" Language="en-US" Publisher="Vitalii Ganzha" />
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<DisplayName>Visual Studio Ding extension for VS 2012</DisplayName>
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<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
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- Build Complete
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@ -0,0 +1,39 @@
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using Microsoft.VisualStudio.Shell;
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using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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namespace VitaliiGanzha.VsDingExtension
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{
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[ClassInterface(ClassInterfaceType.AutoDual)]
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[CLSCompliant(false), ComVisible(true)]
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public class OptionsDialog : DialogPage
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{
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[Category("Beeps")]
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[DisplayName("Breakpoint")]
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[Description("Beep when a breakpoint is hit")]
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public bool BreakpointBeep { get; set; }
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[Category("Beeps")]
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[DisplayName("Build")]
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[Description("Beep when a build is completed")]
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public bool BuildBeep { get; set; }
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[Category("Beeps")]
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[DisplayName("Tests")]
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[Description("Beep when a test run is completed")]
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public bool TestBeep { get; set; }
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[DisplayName("Only when in background")]
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[Description("Beep only when Visual Studio does not have focus")]
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public bool BeepOnUnfocus { get; set; }
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public OptionsDialog()
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{
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BreakpointBeep = true;
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BuildBeep = true;
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TestBeep = true;
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BeepOnUnfocus = false;
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}
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}
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}
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@ -148,6 +148,9 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Guids.cs" />
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<Compile Include="OptionsDialog.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@ -1,13 +1,16 @@
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Media;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using EnvDTE;
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using EnvDTE80;
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using Microsoft.VisualStudio.ComponentModelHost;
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using Microsoft.VisualStudio.Shell;
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using Microsoft.VisualStudio.TestWindow.Extensibility;
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using Process = System.Diagnostics.Process;
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namespace VitaliiGanzha.VsDingExtension
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{
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@ -15,6 +18,7 @@ namespace VitaliiGanzha.VsDingExtension
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[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
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[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
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[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
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[ProvideOptionPage(typeof(OptionsDialog), "Ding", "Options", 0, 0, true)]
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public sealed class VsDingExtensionProjectPackage : Package
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{
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private DTE2 applicationObject;
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@ -24,18 +28,33 @@ namespace VitaliiGanzha.VsDingExtension
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private SoundPlayer buildCompleteSoundPlayer;
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private SoundPlayer debugSoundPlayer;
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private SoundPlayer testCompleteSoundPlayer;
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private bool onlyOnUnFocus;
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private bool onBuild;
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private bool onTestRunCompleted;
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private bool onBreakpoint;
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern int GetWindowThreadProcessId(IntPtr handle, out int processId);
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public VsDingExtensionProjectPackage()
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{
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", ToString()));
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}
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#region Package Members
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protected override void OnSaveOptions(string key, Stream stream)
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{
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base.OnSaveOptions(key, stream);
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ApplySettings();
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}
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protected override void Initialize()
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{
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
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this.ToString()));
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", ToString()));
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base.Initialize();
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buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
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@ -43,21 +62,25 @@ namespace VitaliiGanzha.VsDingExtension
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testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
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applicationObject = (DTE2)GetService(typeof(DTE));
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ApplySettings();
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buildEvents = applicationObject.Events.BuildEvents;
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debugEvents = applicationObject.Events.DebuggerEvents;
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this.buildEvents = applicationObject.Events.BuildEvents;
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this.debugEvents = applicationObject.Events.DebuggerEvents;
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buildEvents.OnBuildDone += (scope, action) => PlaySafe(buildCompleteSoundPlayer);
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buildEvents.OnBuildDone += (scope, action) =>
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{
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if (onBuild)
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PlaySafe(buildCompleteSoundPlayer);
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};
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debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
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{
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if (reason != dbgEventReason.dbgEventReasonStep)
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if (reason != dbgEventReason.dbgEventReasonStep && onBreakpoint)
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{
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PlaySafe(debugSoundPlayer);
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}
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};
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var componentModel =
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Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(SComponentModel)) as IComponentModel;
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GetGlobalService(typeof(SComponentModel)) as IComponentModel;
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if (componentModel == null)
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{
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@ -71,25 +94,50 @@ namespace VitaliiGanzha.VsDingExtension
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private void PlaySafe(SoundPlayer soundPlayer)
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{
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try
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if (onlyOnUnFocus && !ApplicationIsActivated())
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{
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soundPlayer.Play();
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(this.GetType().FullName, ex.Message);
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try
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{
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soundPlayer.Play();
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(GetType().FullName, ex.Message);
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}
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}
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}
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private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
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{
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if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
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if (onTestRunCompleted && operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
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{
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PlaySafe(testCompleteSoundPlayer);
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}
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}
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#endregion
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private void ApplySettings()
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{
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onlyOnUnFocus = (applicationObject.Properties["Ding", "Options"].Item("BeepOnUnfocus").Value as bool?) ?? false;
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onBreakpoint = (applicationObject.Properties["Ding", "Options"].Item("BreakpointBeep").Value as bool?) ?? true;
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onTestRunCompleted = (applicationObject.Properties["Ding", "Options"].Item("TestBeep").Value as bool?) ?? true;
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onBuild = (applicationObject.Properties["Ding", "Options"].Item("BuildBeep").Value as bool?) ?? true;
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Debug.WriteLine(string.Format("OnlyOnUnFocus: {0}", onlyOnUnFocus));
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}
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public bool ApplicationIsActivated()
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{
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var activatedHandle = GetForegroundWindow();
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if (activatedHandle == IntPtr.Zero)
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{
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return false; // No window is currently activated
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}
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var procId = Process.GetCurrentProcess().Id;
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int activeProcId;
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GetWindowThreadProcessId(activatedHandle, out activeProcId);
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return activeProcId == procId;
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}
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}
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
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<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.2" Language="en-US" Publisher="Vitalii Ganzha" />
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<DisplayName>Visual Studio Ding extension</DisplayName>
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<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
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||||
- Build Complete
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||||
|
|
Loading…
Reference in New Issue