Commit
This commit is contained in:
parent
8b61ca41fa
commit
17883e16e1
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|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<TestSettings
|
||||
id="85f80678-5acf-4267-a4f8-e5bf47bd5e87"
|
||||
name="Integration Tests"
|
||||
enableDefaultDataCollectors="false"
|
||||
xmlns="http://microsoft.com/schemas/VisualStudio/TeamTest/2010">
|
||||
<Description>This test run configuration uses the VS IDE host type in the test run.</Description>
|
||||
<Deployment enabled="false" />
|
||||
<Execution>
|
||||
<Hosts>
|
||||
<VSSDKTestHostRunConfig name="VS IDE" HiveName="12.0Exp" xmlns="http://microsoft.com/schemas/VisualStudio/SDK/Tools/IdeHostAdapter/2006/06" />
|
||||
</Hosts>
|
||||
</Execution>
|
||||
</TestSettings>
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<TestSettings
|
||||
id="906380a7-c058-43a6-8f36-966013e5a9eb"
|
||||
name="Unit Tests"
|
||||
enableDefaultDataCollectors="false"
|
||||
xmlns="http://microsoft.com/schemas/VisualStudio/TeamTest/2010">
|
||||
<Deployment enabled="false" />
|
||||
<Description>This test run configuration is used for running the unit tests</Description>
|
||||
</TestSettings>
|
|
@ -0,0 +1,11 @@
|
|||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project. Project-level
|
||||
// suppressions either have no target or are given a specific target
|
||||
// and scoped to a namespace, type, member, etc.
|
||||
//
|
||||
// To add a suppression to this file, right-click the message in the
|
||||
// Error List, point to "Suppress Message(s)", and click "In Project
|
||||
// Suppression File". You do not need to add suppressions to this
|
||||
// file manually.
|
||||
|
||||
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1017:MarkAssembliesWithComVisible")]
|
|
@ -0,0 +1,15 @@
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|||
// Guids.cs
|
||||
// MUST match guids.h
|
||||
using System;
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall
|
||||
{
|
||||
static class GuidList
|
||||
{
|
||||
public const string guidVSPackageInstallPkgString = "a527a9c1-ec2f-46a0-a6e3-371859c5845b";
|
||||
public const string guidVSPackageInstallCmdSetString = "4fddc919-41be-47b6-ae59-7125c75d1f1e";
|
||||
public const string guidToolWindowPersistanceString = "a6862923-42ae-438f-ac76-7a68be1011e3";
|
||||
|
||||
public static readonly Guid guidVSPackageInstallCmdSet = new Guid(guidVSPackageInstallCmdSetString);
|
||||
};
|
||||
}
|
Binary file not shown.
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@ -0,0 +1,17 @@
|
|||
<UserControl x:Class="VitaliiGanzha.VSPackageInstall.MyControl"
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||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
Background="{DynamicResource VsBrush.Window}"
|
||||
Foreground="{DynamicResource VsBrush.WindowText}"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="300" d:DesignWidth="300"
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||||
Name="MyToolWindow">
|
||||
<Grid>
|
||||
<StackPanel Orientation="Vertical">
|
||||
<TextBlock Margin="10" HorizontalAlignment="Center">VS Ding</TextBlock>
|
||||
<Button Content="_Click Me!" Click="button1_Click" Width="120" Height="80" Name="button1"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</UserControl>
|
|
@ -0,0 +1,35 @@
|
|||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MyControl.xaml
|
||||
/// </summary>
|
||||
public partial class MyControl : UserControl
|
||||
{
|
||||
public MyControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Globalization", "CA1300:SpecifyMessageBoxOptions")]
|
||||
private void button1_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
MessageBox.Show(string.Format(System.Globalization.CultureInfo.CurrentUICulture, "We are inside {0}.button1_Click()", this.ToString()),
|
||||
"VS Ding");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
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|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Windows;
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall
|
||||
{
|
||||
/// <summary>
|
||||
/// This class implements the tool window exposed by this package and hosts a user control.
|
||||
///
|
||||
/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
|
||||
/// usually implemented by the package implementer.
|
||||
///
|
||||
/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
|
||||
/// implementation of the IVsUIElementPane interface.
|
||||
/// </summary>
|
||||
[Guid("a6862923-42ae-438f-ac76-7a68be1011e3")]
|
||||
public class MyToolWindow : ToolWindowPane
|
||||
{
|
||||
/// <summary>
|
||||
/// Standard constructor for the tool window.
|
||||
/// </summary>
|
||||
public MyToolWindow() :
|
||||
base(null)
|
||||
{
|
||||
// Set the window title reading it from the resources.
|
||||
this.Caption = Resources.ToolWindowTitle;
|
||||
// Set the image that will appear on the tab of the window frame
|
||||
// when docked with an other window
|
||||
// The resource ID correspond to the one defined in the resx file
|
||||
// while the Index is the offset in the bitmap strip. Each image in
|
||||
// the strip being 16x16.
|
||||
this.BitmapResourceID = 301;
|
||||
this.BitmapIndex = 1;
|
||||
|
||||
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
|
||||
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
|
||||
// the object returned by the Content property.
|
||||
base.Content = new MyControl();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
// PkgCmdID.cs
|
||||
// MUST match PkgCmdID.h
|
||||
using System;
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall
|
||||
{
|
||||
static class PkgCmdIDList
|
||||
{
|
||||
public const uint cmdidVsDing = 0x100;
|
||||
public const uint cmdidVsDingWnd = 0x101;
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("VSPackageInstall")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Vitalii Ganzha")]
|
||||
[assembly: AssemblyProduct("VSPackageInstall")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
[assembly: CLSCompliant(false)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
[assembly: InternalsVisibleTo("VSPackageInstall_IntegrationTests, PublicKey=00240000048000009400000006020000002400005253413100040000010001004bcbc34c62abe4c7cbb70dd208ebb4958e5f0fa40d49b5cb7745114737e7deba8e9227e32bb0c06fba88912c428184c837e96865ef4f98d7302d5f9f184a93906e2fdd69f9defe190ad7605078c48a780222cd33b3655512d71febdf8bfcf755ccb9037b9369939cd85bcc0b1ef12938bd1b6802f9284e657dd7d386555209b5")]
|
||||
[assembly: InternalsVisibleTo("VSPackageInstall_UnitTests, PublicKey=00240000048000009400000006020000002400005253413100040000010001004bcbc34c62abe4c7cbb70dd208ebb4958e5f0fa40d49b5cb7745114737e7deba8e9227e32bb0c06fba88912c428184c837e96865ef4f98d7302d5f9f184a93906e2fdd69f9defe190ad7605078c48a780222cd33b3655512d71febdf8bfcf755ccb9037b9369939cd85bcc0b1ef12938bd1b6802f9284e657dd7d386555209b5")]
|
|
@ -0,0 +1,81 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.42
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VitaliiGanzha.VSPackageInstall.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Can not create tool window..
|
||||
/// </summary>
|
||||
internal static string CanNotCreateWindow {
|
||||
get {
|
||||
return ResourceManager.GetString("CanNotCreateWindow", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to My Tool Window.
|
||||
/// </summary>
|
||||
internal static string ToolWindowTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("ToolWindowTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
VS SDK Notes: This resx file contains the resources that will be consumed directly by your package.
|
||||
For example, if you chose to create a tool window, there is a resource with ID 'CanNotCreateWindow'. This
|
||||
is used in VsPkg.cs to determine the string to show the user if there is an error when attempting to create
|
||||
the tool window.
|
||||
|
||||
Resources that are accessed directly from your package *by Visual Studio* are stored in the VSPackage.resx
|
||||
file.
|
||||
-->
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="CanNotCreateWindow" xml:space="preserve">
|
||||
<value>Can not create tool window.</value>
|
||||
</data>
|
||||
<data name="ToolWindowTitle" xml:space="preserve">
|
||||
<value>VS Ding</value>
|
||||
</data>
|
||||
</root>
|
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After Width: | Height: | Size: 994 B |
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VS SDK Notes: This resx file contains the resources that will be consumed from your package by Visual Studio.
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resources it needs, you should put additional resources that Visual Studio will load directly into this resx
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||||
file.
|
||||
|
||||
Resources that you would like to access directly from your package in a strong-typed fashion should be stored
|
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in Resources.resx or another resx file.
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||||
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Microsoft ResX Schema
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
<Reference Include="Microsoft.VisualStudio.Shell.Interop" />
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||||
<Reference Include="Microsoft.VisualStudio.Shell.Interop.8.0" />
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||||
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||||
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||||
<Reference Include="Microsoft.VisualStudio.Shell.Immutable.11.0" />
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<WrapperTool>primary</WrapperTool>
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||||
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||||
<Compile Include="MyToolWindow.cs" />
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||||
<Compile Include="Guids.cs" />
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||||
<Compile Include="Resources.Designer.cs">
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||||
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<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="VSPackageInstallPackage.cs" />
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<ItemGroup>
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<None Include="Key.snk" />
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||||
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<VSCTCompile Include="VSPackageInstall.vsct">
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||||
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||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<None Include="Resources\Images.png" />
|
||||
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|
||||
|
||||
<ItemGroup>
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<Content Include="Resources\Package.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="MyControl.xaml">
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||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
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||||
<PropertyGroup>
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||||
<UseCodebase>true</UseCodebase>
|
||||
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||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
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|
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|
||||
</Project>
|
|
@ -0,0 +1,125 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
|
||||
<!-- This is the file that defines the actual layout and type of the commands.
|
||||
It is divided in different sections (e.g. command definition, command
|
||||
placement, ...), with each defining a specific set of properties.
|
||||
See the comment before each section for more details about how to
|
||||
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|
||||
|
||||
<!-- The VSCT compiler (the tool that translates this file into the binary
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||||
format that VisualStudio will consume) has the ability to run a preprocessor
|
||||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
|
||||
it is possible to define includes and macros with the same syntax used
|
||||
in C++ files. Using this ability of the compiler here, we include some files
|
||||
defining some of the constants that we will use inside the file. -->
|
||||
|
||||
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
|
||||
<Extern href="stdidcmd.h"/>
|
||||
|
||||
<!--This header contains the command ids for the menus provided by the shell. -->
|
||||
<Extern href="vsshlids.h"/>
|
||||
|
||||
|
||||
|
||||
|
||||
<!--The Commands section is where we the commands, menus and menu groups are defined.
|
||||
This section uses a Guid to identify the package that provides the command defined inside it. -->
|
||||
<Commands package="guidVSPackageInstallPkg">
|
||||
<!-- Inside this section we have different sub-sections: one for the menus, another
|
||||
for the menu groups, one for the buttons (the actual commands), one for the combos
|
||||
and the last one for the bitmaps used. Each element is identified by a command id that
|
||||
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
|
||||
called "command set" and is used to group different command inside a logically related
|
||||
group; your package should define its own command set in order to avoid collisions
|
||||
with command ids defined by other packages. -->
|
||||
|
||||
|
||||
<!-- In this section you can define new menu groups. A menu group is a container for
|
||||
other menus or buttons (commands); from a visual point of view you can see the
|
||||
group as the part of a menu contained between two lines. The parent of a group
|
||||
must be a menu. -->
|
||||
<Groups>
|
||||
|
||||
<Group guid="guidVSPackageInstallCmdSet" id="MyMenuGroup" priority="0x0600">
|
||||
<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/>
|
||||
</Group>
|
||||
|
||||
|
||||
|
||||
</Groups>
|
||||
|
||||
<!--Buttons section. -->
|
||||
<!--This section defines the elements the user can interact with, like a menu command or a button
|
||||
or combo box in a toolbar. -->
|
||||
<Buttons>
|
||||
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
|
||||
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
|
||||
the CommandFlag node.
|
||||
You can add more than one CommandFlag node e.g.:
|
||||
<CommandFlag>DefaultInvisible</CommandFlag>
|
||||
<CommandFlag>DynamicVisibility</CommandFlag>
|
||||
If you do not want an image next to your command, remove the Icon node /> -->
|
||||
|
||||
<Button guid="guidVSPackageInstallCmdSet" id="cmdidVsDing" priority="0x0100" type="Button">
|
||||
<Parent guid="guidVSPackageInstallCmdSet" id="MyMenuGroup" />
|
||||
<Icon guid="guidImages" id="bmpPic1" />
|
||||
<Strings>
|
||||
<ButtonText>VisualStudioDing</ButtonText>
|
||||
</Strings>
|
||||
</Button>
|
||||
|
||||
|
||||
<Button guid="guidVSPackageInstallCmdSet" id="cmdidVsDingWnd" priority="0x0100" type="Button">
|
||||
<Parent guid="guidSHLMainMenu" id="IDG_VS_WNDO_OTRWNDWS1"/>
|
||||
<Icon guid="guidImages" id="bmpPic2" />
|
||||
<Strings>
|
||||
<ButtonText>VS Ding</ButtonText>
|
||||
</Strings>
|
||||
</Button>
|
||||
|
||||
|
||||
</Buttons>
|
||||
|
||||
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
|
||||
<Bitmaps>
|
||||
<!-- The bitmap id is defined in a way that is a little bit different from the others:
|
||||
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
|
||||
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
|
||||
inside a button definition. An important aspect of this declaration is that the element id
|
||||
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
|
||||
<Bitmap guid="guidImages" href="Resources\Images.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows"/>
|
||||
|
||||
</Bitmaps>
|
||||
|
||||
</Commands>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Symbols>
|
||||
<!-- This is the package guid. -->
|
||||
<GuidSymbol name="guidVSPackageInstallPkg" value="{a527a9c1-ec2f-46a0-a6e3-371859c5845b}" />
|
||||
|
||||
<!-- This is the guid used to group the menu commands together -->
|
||||
<GuidSymbol name="guidVSPackageInstallCmdSet" value="{4fddc919-41be-47b6-ae59-7125c75d1f1e}">
|
||||
|
||||
<IDSymbol name="MyMenuGroup" value="0x1020" />
|
||||
<IDSymbol name="cmdidVsDing" value="0x0100" />
|
||||
<IDSymbol name="cmdidVsDingWnd" value="0x0101" />
|
||||
</GuidSymbol>
|
||||
|
||||
|
||||
|
||||
<GuidSymbol name="guidImages" value="{d803fcb0-9af3-476e-a494-3dbb574f3b33}" >
|
||||
<IDSymbol name="bmpPic1" value="1" />
|
||||
<IDSymbol name="bmpPic2" value="2" />
|
||||
<IDSymbol name="bmpPicSearch" value="3" />
|
||||
<IDSymbol name="bmpPicX" value="4" />
|
||||
<IDSymbol name="bmpPicArrows" value="5" />
|
||||
<IDSymbol name="bmpPicStrikethrough" value="6" />
|
||||
</GuidSymbol>
|
||||
</Symbols>
|
||||
|
||||
</CommandTable>
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.ComponentModel.Design;
|
||||
using EnvDTE;
|
||||
using EnvDTE80;
|
||||
using Microsoft.Win32;
|
||||
using Microsoft.VisualStudio;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
using Microsoft.VisualStudio.OLE.Interop;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
|
||||
namespace VitaliiGanzha.VSPackageInstall
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the class that implements the package exposed by this assembly.
|
||||
///
|
||||
/// The minimum requirement for a class to be considered a valid package for Visual Studio
|
||||
/// is to implement the IVsPackage interface and register itself with the shell.
|
||||
/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
|
||||
/// to do it: it derives from the Package class that provides the implementation of the
|
||||
/// IVsPackage interface and uses the registration attributes defined in the framework to
|
||||
/// register itself and its components with the shell.
|
||||
/// </summary>
|
||||
// This attribute tells the PkgDef creation utility (CreatePkgDef.exe) that this class is
|
||||
// a package.
|
||||
[PackageRegistration(UseManagedResourcesOnly = true)]
|
||||
// This attribute is used to register the information needed to show this package
|
||||
// in the Help/About dialog of Visual Studio.
|
||||
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
|
||||
// This attribute is needed to let the shell know that this package exposes some menus.
|
||||
[ProvideMenuResource("Menus.ctmenu", 1)]
|
||||
// This attribute registers a tool window exposed by this package.
|
||||
[ProvideToolWindow(typeof(MyToolWindow))]
|
||||
[Guid(GuidList.guidVSPackageInstallPkgString)]
|
||||
public sealed class VSPackageInstallPackage : Package
|
||||
{
|
||||
private DTE2 applicationObject;
|
||||
private AddIn addInInstance;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor of the package.
|
||||
/// Inside this method you can place any initialization code that does not require
|
||||
/// any Visual Studio service because at this point the package object is created but
|
||||
/// not sited yet inside Visual Studio environment. The place to do all the other
|
||||
/// initialization is the Initialize method.
|
||||
/// </summary>
|
||||
public VSPackageInstallPackage()
|
||||
{
|
||||
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the user clicks the menu item that shows the
|
||||
/// tool window. See the Initialize method to see how the menu item is associated to
|
||||
/// this function using the OleMenuCommandService service and the MenuCommand class.
|
||||
/// </summary>
|
||||
private void ShowToolWindow(object sender, EventArgs e)
|
||||
{
|
||||
// Get the instance number 0 of this tool window. This window is single instance so this instance
|
||||
// is actually the only one.
|
||||
// The last flag is set to true so that if the tool window does not exists it will be created.
|
||||
ToolWindowPane window = this.FindToolWindow(typeof(MyToolWindow), 0, true);
|
||||
if ((null == window) || (null == window.Frame))
|
||||
{
|
||||
throw new NotSupportedException(Resources.CanNotCreateWindow);
|
||||
}
|
||||
IVsWindowFrame windowFrame = (IVsWindowFrame)window.Frame;
|
||||
Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(windowFrame.Show());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Overridden Package Implementation
|
||||
#region Package Members
|
||||
|
||||
/// <summary>
|
||||
/// Initialization of the package; this method is called right after the package is sited, so this is the place
|
||||
/// where you can put all the initialization code that rely on services provided by VisualStudio.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString()));
|
||||
base.Initialize();
|
||||
|
||||
// Add our command handlers for menu (commands must exist in the .vsct file)
|
||||
OleMenuCommandService mcs = GetService(typeof(IMenuCommandService)) as OleMenuCommandService;
|
||||
if (null != mcs)
|
||||
{
|
||||
// Create the command for the menu item.
|
||||
CommandID menuCommandID = new CommandID(GuidList.guidVSPackageInstallCmdSet, (int)PkgCmdIDList.cmdidVsDing);
|
||||
MenuCommand menuItem = new MenuCommand(MenuItemCallback, menuCommandID);
|
||||
mcs.AddCommand(menuItem);
|
||||
// Create the command for the tool window
|
||||
CommandID toolwndCommandID = new CommandID(GuidList.guidVSPackageInstallCmdSet, (int)PkgCmdIDList.cmdidVsDingWnd);
|
||||
MenuCommand menuToolWin = new MenuCommand(ShowToolWindow, toolwndCommandID);
|
||||
mcs.AddCommand(menuToolWin);
|
||||
}
|
||||
|
||||
applicationObject = (DTE2)GetService(typeof(DTE));
|
||||
applicationObject.Events.BuildEvents.OnBuildDone += BuildEventsOnOnBuildDone;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
File.WriteAllText(@"c:\temp\test.txt", e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void BuildEventsOnOnBuildDone(vsBuildScope scope, vsBuildAction action)
|
||||
{
|
||||
System.Media.SystemSounds.Asterisk.Play();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// This function is the callback used to execute a command when the a menu item is clicked.
|
||||
/// See the Initialize method to see how the menu item is associated to this function using
|
||||
/// the OleMenuCommandService service and the MenuCommand class.
|
||||
/// </summary>
|
||||
private void MenuItemCallback(object sender, EventArgs e)
|
||||
{
|
||||
// Show a Message Box to prove we were here
|
||||
IVsUIShell uiShell = (IVsUIShell)GetService(typeof(SVsUIShell));
|
||||
Guid clsid = Guid.Empty;
|
||||
int result;
|
||||
Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(uiShell.ShowMessageBox(
|
||||
0,
|
||||
ref clsid,
|
||||
"VSPackageInstall",
|
||||
string.Format(CultureInfo.CurrentCulture, "Inside {0}.MenuItemCallback()", this.ToString()),
|
||||
string.Empty,
|
||||
0,
|
||||
OLEMSGBUTTON.OLEMSGBUTTON_OK,
|
||||
OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST,
|
||||
OLEMSGICON.OLEMSGICON_INFO,
|
||||
0, // false
|
||||
out result));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,359 @@
|
|||
|
||||
namespace Microsoft.VsSDK.IntegrationTestLibrary
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
|
||||
/// <summary>
|
||||
/// This class is responsible to close dialog boxes that pop up during different VS Calls
|
||||
/// </summary>
|
||||
internal class DialogBoxPurger : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The default number of milliseconds to wait for the threads to signal to terminate.
|
||||
/// </summary>
|
||||
private const int DefaultMillisecondsToWait = 3500;
|
||||
|
||||
/// <summary>
|
||||
/// Object used for synchronization between thread calls.
|
||||
/// </summary>
|
||||
internal static volatile object Mutex = new object();
|
||||
|
||||
/// <summary>
|
||||
/// The IVsUIShell. This cannot be queried on the working thread from the service provider. Must be done in the main thread.!!
|
||||
/// </summary>
|
||||
private IVsUIShell uiShell;
|
||||
|
||||
/// <summary>
|
||||
/// The button to "press" on the dialog.
|
||||
/// </summary>
|
||||
private int buttonAction;
|
||||
|
||||
/// <summary>
|
||||
/// Thread signales to the calling thread that it is done.
|
||||
/// </summary>
|
||||
private bool exitThread = false;
|
||||
|
||||
/// <summary>
|
||||
/// Calling thread signales to this thread to die.
|
||||
/// </summary>
|
||||
private AutoResetEvent threadDone = new AutoResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// The queued thread started.
|
||||
/// </summary>
|
||||
private AutoResetEvent threadStarted = new AutoResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// The result of the dialogbox closing for all the dialog boxes. That is if there are two of them and one fails this will be false.
|
||||
/// </summary>
|
||||
private bool dialogBoxCloseResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// The expected text to see on the dialog box. If set the thread will continue finding the dialog box with this text.
|
||||
/// </summary>
|
||||
private string expectedDialogBoxText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The number of the same dialog boxes to wait for.
|
||||
/// This is for scenarios when two dialog boxes with the same text are popping up.
|
||||
/// </summary>
|
||||
private int numberOfDialogsToWaitFor = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Has the object been disposed.
|
||||
/// </summary>
|
||||
private bool isDisposed;
|
||||
|
||||
/// <summary>
|
||||
/// Overloaded ctor.
|
||||
/// </summary>
|
||||
/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
|
||||
/// <param name="numberOfDialogsToWaitFor">The number of dialog boxes with the same message to wait for. This is the situation when the same action pops up two of the same dialog boxes</param>
|
||||
/// <param name="expectedDialogMesssage">The expected dialog box message to check for.</param>
|
||||
internal DialogBoxPurger(int buttonAction, int numberOfDialogsToWaitFor, string expectedDialogMesssage)
|
||||
{
|
||||
this.buttonAction = buttonAction;
|
||||
this.numberOfDialogsToWaitFor = numberOfDialogsToWaitFor;
|
||||
this.expectedDialogBoxText = expectedDialogMesssage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overloaded ctor.
|
||||
/// </summary>
|
||||
/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
|
||||
/// <param name="numberOfDialogsToWaitFor">The number of dialog boxes with the same message to wait for. This is the situation when the same action pops up two of the same dialog boxes</param>
|
||||
internal DialogBoxPurger(int buttonAction, int numberOfDialogsToWaitFor)
|
||||
{
|
||||
this.buttonAction = buttonAction;
|
||||
this.numberOfDialogsToWaitFor = numberOfDialogsToWaitFor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overloaded ctor.
|
||||
/// </summary>
|
||||
/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
|
||||
/// <param name="expectedDialogMesssage">The expected dialog box message to check for.</param>
|
||||
internal DialogBoxPurger(int buttonAction, string expectedDialogMesssage)
|
||||
{
|
||||
this.buttonAction = buttonAction;
|
||||
this.expectedDialogBoxText = expectedDialogMesssage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overloaded ctor.
|
||||
/// </summary>
|
||||
/// <param name="buttonAction">The botton to "press" on the dialog box.</param>
|
||||
internal DialogBoxPurger(int buttonAction)
|
||||
{
|
||||
this.buttonAction = buttonAction;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
#region IDisposable Members
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
if (this.isDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.WaitForDialogThreadToTerminate();
|
||||
|
||||
this.isDisposed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawns a thread that will start listening to dialog boxes.
|
||||
/// </summary>
|
||||
internal void Start()
|
||||
{
|
||||
// We ask for the uishell here since we cannot do that on the therad that we will spawn.
|
||||
IVsUIShell uiShell = Package.GetGlobalService(typeof(SVsUIShell)) as IVsUIShell;
|
||||
|
||||
if (uiShell == null)
|
||||
{
|
||||
throw new InvalidOperationException("Could not get the uiShell from the serviceProvider");
|
||||
}
|
||||
|
||||
this.uiShell = uiShell;
|
||||
|
||||
System.Threading.Thread thread = new System.Threading.Thread(new ThreadStart(this.HandleDialogBoxes));
|
||||
thread.Start();
|
||||
|
||||
// We should never deadlock here, hence do not use the lock. Wait to be sure that the thread started.
|
||||
this.threadStarted.WaitOne(3500, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the dialog box close thread to terminate. If the thread does not signal back within millisecondsToWait that it is shutting down,
|
||||
/// then it will tell to the thread to do it.
|
||||
/// </summary>
|
||||
internal bool WaitForDialogThreadToTerminate()
|
||||
{
|
||||
return this.WaitForDialogThreadToTerminate(DefaultMillisecondsToWait);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the dialog box close thread to terminate. If the thread does not signal back within millisecondsToWait that it is shutting down,
|
||||
/// then it will tell to the thread to do it.
|
||||
/// </summary>
|
||||
/// <param name="millisecondsToWait">The number milliseconds to wait for until the dialog purger thread is signaled to terminate. This is just for safe precaution that we do not hang. </param>
|
||||
/// <returns>The result of the dialog boxes closing</returns>
|
||||
internal bool WaitForDialogThreadToTerminate(int numberOfMillisecondsToWait)
|
||||
{
|
||||
bool signaled = false;
|
||||
|
||||
// We give millisecondsToWait sec to bring up and close the dialog box.
|
||||
signaled = this.threadDone.WaitOne(numberOfMillisecondsToWait, false);
|
||||
|
||||
// Kill the thread since a timeout occured.
|
||||
if (!signaled)
|
||||
{
|
||||
lock (Mutex)
|
||||
{
|
||||
// Set the exit thread to true. Next time the thread will kill itselfes if it sees
|
||||
this.exitThread = true;
|
||||
}
|
||||
|
||||
// Wait for the thread to finish. We should never deadlock here.
|
||||
this.threadDone.WaitOne();
|
||||
}
|
||||
|
||||
return this.dialogBoxCloseResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is the thread method.
|
||||
/// </summary>
|
||||
private void HandleDialogBoxes()
|
||||
{
|
||||
// No synchronization numberOfDialogsToWaitFor since it is readonly
|
||||
IntPtr[] hwnds = new IntPtr[this.numberOfDialogsToWaitFor];
|
||||
bool[] dialogBoxCloseResults = new bool[this.numberOfDialogsToWaitFor];
|
||||
|
||||
try
|
||||
{
|
||||
// Signal that we started
|
||||
lock (Mutex)
|
||||
{
|
||||
this.threadStarted.Set();
|
||||
}
|
||||
|
||||
// The loop will be exited either if a message is send by the caller thread or if we found the dialog. If a message box text is specified the loop will not exit until the dialog is found.
|
||||
bool stayInLoop = true;
|
||||
int dialogBoxesToWaitFor = 1;
|
||||
|
||||
while (stayInLoop)
|
||||
{
|
||||
int hwndIndex = dialogBoxesToWaitFor - 1;
|
||||
|
||||
// We need to lock since the caller might set context to null.
|
||||
lock (Mutex)
|
||||
{
|
||||
if (this.exitThread)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// We protect the shell too from reentrency.
|
||||
this.uiShell.GetDialogOwnerHwnd(out hwnds[hwndIndex]);
|
||||
|
||||
}
|
||||
|
||||
if (hwnds[hwndIndex] != IntPtr.Zero)
|
||||
{
|
||||
StringBuilder windowClassName = new StringBuilder(256);
|
||||
NativeMethods.GetClassName(hwnds[hwndIndex], windowClassName, windowClassName.Capacity);
|
||||
|
||||
// The #32770 is the class name of a messagebox dialog.
|
||||
if (windowClassName.ToString().Contains("#32770"))
|
||||
{
|
||||
IntPtr unmanagedMemoryLocation = IntPtr.Zero;
|
||||
string dialogBoxText = String.Empty;
|
||||
try
|
||||
{
|
||||
unmanagedMemoryLocation = Marshal.AllocHGlobal(10 * 1024);
|
||||
NativeMethods.EnumChildWindows(hwnds[hwndIndex], new NativeMethods.CallBack(FindMessageBoxString), unmanagedMemoryLocation);
|
||||
dialogBoxText = Marshal.PtrToStringUni(unmanagedMemoryLocation);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (unmanagedMemoryLocation != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(unmanagedMemoryLocation);
|
||||
}
|
||||
}
|
||||
|
||||
lock (Mutex)
|
||||
{
|
||||
|
||||
// Since this is running on the main thread be sure that we close the dialog.
|
||||
bool dialogCloseResult = false;
|
||||
if (this.buttonAction != 0)
|
||||
{
|
||||
dialogCloseResult = NativeMethods.EndDialog(hwnds[hwndIndex], this.buttonAction);
|
||||
}
|
||||
|
||||
// Check if we have found the right dialog box.
|
||||
if (String.IsNullOrEmpty(this.expectedDialogBoxText) || (!String.IsNullOrEmpty(dialogBoxText) && String.Compare(this.expectedDialogBoxText, dialogBoxText.Trim(), StringComparison.OrdinalIgnoreCase) == 0))
|
||||
{
|
||||
dialogBoxCloseResults[hwndIndex] = dialogCloseResult;
|
||||
if (dialogBoxesToWaitFor++ >= this.numberOfDialogsToWaitFor)
|
||||
{
|
||||
stayInLoop = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
//Let the main thread run a possible close command.
|
||||
System.Threading.Thread.Sleep(2000);
|
||||
|
||||
foreach (IntPtr hwnd in hwnds)
|
||||
{
|
||||
// At this point the dialog should be closed, if not attempt to close it.
|
||||
if (hwnd != IntPtr.Zero)
|
||||
{
|
||||
NativeMethods.SendMessage(hwnd, NativeMethods.WM_CLOSE, 0, new IntPtr(0));
|
||||
}
|
||||
}
|
||||
|
||||
lock (Mutex)
|
||||
{
|
||||
// Be optimistic.
|
||||
this.dialogBoxCloseResult = true;
|
||||
|
||||
for (int i = 0; i < dialogBoxCloseResults.Length; i++)
|
||||
{
|
||||
if (!dialogBoxCloseResults[i])
|
||||
{
|
||||
this.dialogBoxCloseResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.threadDone.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds a messagebox string on a messagebox.
|
||||
/// </summary>
|
||||
/// <param name="hwnd">The windows handle of the dialog</param>
|
||||
/// <param name="unmanagedMemoryLocation">A pointer to the memorylocation the string will be written to</param>
|
||||
/// <returns>True if found.</returns>
|
||||
private static bool FindMessageBoxString(IntPtr hwnd, IntPtr unmanagedMemoryLocation)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(512);
|
||||
NativeMethods.GetClassName(hwnd, sb, sb.Capacity);
|
||||
|
||||
if (sb.ToString().ToLower().Contains("static"))
|
||||
{
|
||||
StringBuilder windowText = new StringBuilder(2048);
|
||||
NativeMethods.GetWindowText(hwnd, windowText, windowText.Capacity);
|
||||
|
||||
if (windowText.Length > 0)
|
||||
{
|
||||
IntPtr stringAsPtr = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
stringAsPtr = Marshal.StringToHGlobalAnsi(windowText.ToString());
|
||||
char[] stringAsArray = windowText.ToString().ToCharArray();
|
||||
|
||||
// Since unicode characters are copied check if we are out of the allocated length.
|
||||
// If not add the end terminating zero.
|
||||
if ((2 * stringAsArray.Length) + 1 < 2048)
|
||||
{
|
||||
Marshal.Copy(stringAsArray, 0, unmanagedMemoryLocation, stringAsArray.Length);
|
||||
Marshal.WriteInt32(unmanagedMemoryLocation, 2 * stringAsArray.Length, 0);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (stringAsPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(stringAsPtr);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,154 @@
|
|||
/***************************************************************************
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
This code is licensed under the Visual Studio SDK license terms.
|
||||
THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
|
||||
ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
|
||||
IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
|
||||
PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
namespace Microsoft.VsSDK.IntegrationTestLibrary
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
|
||||
/// <summary>
|
||||
/// Defines pinvoked utility methods and internal VS Constants
|
||||
/// </summary>
|
||||
internal static class NativeMethods
|
||||
{
|
||||
internal delegate bool CallBack(IntPtr hwnd, IntPtr lParam);
|
||||
|
||||
// Declare two overloaded SendMessage functions
|
||||
[DllImport("user32.dll")]
|
||||
internal static extern UInt32 SendMessage(IntPtr hWnd, UInt32 Msg,
|
||||
UInt32 wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern bool PeekMessage([In, Out] ref Microsoft.VisualStudio.OLE.Interop.MSG msg, HandleRef hwnd, int msgMin, int msgMax, int remove);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern bool TranslateMessage([In, Out] ref Microsoft.VisualStudio.OLE.Interop.MSG msg);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern int DispatchMessage([In] ref Microsoft.VisualStudio.OLE.Interop.MSG msg);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool attach);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern uint GetCurrentThreadId();
|
||||
|
||||
[DllImport("user32")]
|
||||
internal static extern int EnumChildWindows(IntPtr hwnd, CallBack x, IntPtr y);
|
||||
|
||||
[DllImport("user32")]
|
||||
internal static extern bool IsWindowVisible(IntPtr hDlg);
|
||||
|
||||
[DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
|
||||
internal static extern IntPtr SetFocus(IntPtr hWnd);
|
||||
|
||||
[DllImport("user32")]
|
||||
internal static extern int GetClassName(IntPtr hWnd,
|
||||
StringBuilder className,
|
||||
int stringLength);
|
||||
[DllImport("user32")]
|
||||
internal static extern int GetWindowText(IntPtr hWnd, StringBuilder className, int stringLength);
|
||||
|
||||
|
||||
[DllImport("user32")]
|
||||
internal static extern bool EndDialog(IntPtr hDlg, int result);
|
||||
|
||||
[DllImport("Kernel32")]
|
||||
internal static extern long GetLastError();
|
||||
|
||||
internal const int QS_KEY = 0x0001,
|
||||
QS_MOUSEMOVE = 0x0002,
|
||||
QS_MOUSEBUTTON = 0x0004,
|
||||
QS_POSTMESSAGE = 0x0008,
|
||||
QS_TIMER = 0x0010,
|
||||
QS_PAINT = 0x0020,
|
||||
QS_SENDMESSAGE = 0x0040,
|
||||
QS_HOTKEY = 0x0080,
|
||||
QS_ALLPOSTMESSAGE = 0x0100,
|
||||
QS_MOUSE = QS_MOUSEMOVE | QS_MOUSEBUTTON,
|
||||
QS_INPUT = QS_MOUSE | QS_KEY,
|
||||
QS_ALLEVENTS = QS_INPUT | QS_POSTMESSAGE | QS_TIMER | QS_PAINT | QS_HOTKEY,
|
||||
QS_ALLINPUT = QS_INPUT | QS_POSTMESSAGE | QS_TIMER | QS_PAINT | QS_HOTKEY | QS_SENDMESSAGE;
|
||||
|
||||
internal const int Facility_Win32 = 7;
|
||||
|
||||
internal const int WM_CLOSE = 0x0010;
|
||||
|
||||
internal const int
|
||||
S_FALSE = 0x00000001,
|
||||
S_OK = 0x00000000,
|
||||
|
||||
IDOK = 1,
|
||||
IDCANCEL = 2,
|
||||
IDABORT = 3,
|
||||
IDRETRY = 4,
|
||||
IDIGNORE = 5,
|
||||
IDYES = 6,
|
||||
IDNO = 7,
|
||||
IDCLOSE = 8,
|
||||
IDHELP = 9,
|
||||
IDTRYAGAIN = 10,
|
||||
IDCONTINUE = 11;
|
||||
|
||||
internal static long HResultFromWin32(long error)
|
||||
{
|
||||
if (error <= 0)
|
||||
{
|
||||
return error;
|
||||
}
|
||||
|
||||
return ((error & 0x0000FFFF) | (Facility_Win32 << 16) | 0x80000000);
|
||||
}
|
||||
|
||||
/// <devdoc>
|
||||
/// Please use this "approved" method to compare file names.
|
||||
/// </devdoc>
|
||||
public static bool IsSamePath(string file1, string file2)
|
||||
{
|
||||
if (file1 == null || file1.Length == 0)
|
||||
{
|
||||
return (file2 == null || file2.Length == 0);
|
||||
}
|
||||
|
||||
Uri uri1 = null;
|
||||
Uri uri2 = null;
|
||||
|
||||
try
|
||||
{
|
||||
if (!Uri.TryCreate(file1, UriKind.Absolute, out uri1) || !Uri.TryCreate(file2, UriKind.Absolute, out uri2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (uri1 != null && uri1.IsFile && uri2 != null && uri2.IsFile)
|
||||
{
|
||||
return 0 == String.Compare(uri1.LocalPath, uri2.LocalPath, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
return file1 == file2;
|
||||
}
|
||||
catch (UriFormatException e)
|
||||
{
|
||||
System.Diagnostics.Trace.WriteLine("Exception " + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,401 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic |