refactored the code, prepared for adding new players
This commit is contained in:
parent
638bf96bea
commit
1c2e5170c5
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using Microsoft.VisualStudio.Shell;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Media;
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using System.Text;
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using System.Threading.Tasks;
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namespace VitaliiGanzha.VsDingExtension
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{
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public class Players : IDisposable
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{
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private readonly Dictionary<EventType, IList<SoundPlayer>> eventTypeToSoundPlayerMapping;
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public Players()
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{
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eventTypeToSoundPlayerMapping = new Dictionary<EventType, IList<SoundPlayer>>();
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eventTypeToSoundPlayerMapping[EventType.BuildCompleted] = new List<SoundPlayer>() { new SoundPlayer(Resources.build) };
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eventTypeToSoundPlayerMapping[EventType.BreakpointHit] = new List<SoundPlayer>() { new SoundPlayer(Resources.debug) };
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eventTypeToSoundPlayerMapping[EventType.TestsCompletedSuccess] = new List<SoundPlayer>() { new SoundPlayer(Resources.ding) };
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eventTypeToSoundPlayerMapping[EventType.TestsCompletedFailure] = new List<SoundPlayer>() { new SoundPlayer(Resources.ding) }; // TODO: different sound for failed tests
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}
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public void PlaySoundSafe(EventType eventType)
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{
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foreach (var soundPlayer in this.eventTypeToSoundPlayerMapping[eventType])
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{
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try
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{
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soundPlayer.Play();
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// When sound played, break.
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// Attempt to play using another player only in case of failure (file gets deleted, etc.)
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break;
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(GetType().FullName, ex.Message);
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}
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}
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}
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private void SafeDispose(SoundPlayer soundPlayer)
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{
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try
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{
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soundPlayer.Dispose();
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(this.GetType().FullName, "Error when disposing player: " + ex.Message);
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}
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}
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public void Dispose()
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{
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foreach (var players in this.eventTypeToSoundPlayerMapping.Values)
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{
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foreach (var player in players)
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{
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this.SafeDispose(player);
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}
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}
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}
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}
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public enum EventType
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{
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BuildCompleted,
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BreakpointHit,
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TestsCompletedSuccess,
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TestsCompletedFailure
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}
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}
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@ -1,4 +1,12 @@
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Version 1.5:
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Version 1.8:
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* Custom sound for ding https://github.com/thecoderok/vsdingextension/issues/5
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* Use different sound when tests failed https://github.com/thecoderok/vsdingextension/issues/7
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* Add option to only notify on failed tests (thanks to https://github.com/sboulema for contribution!)
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Version 1.6:
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* Fixed compatibility issues with Visual Studio 2012
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Version 1.5:
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* Added Task bar notifications. (https://github.com/thecoderok/vsdingextension/issues/1)
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It can be disabled in Tools->Options->Ding->Show tray notifications
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@ -159,6 +159,7 @@
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<Compile Include="OptionsDialog.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Players.cs" />
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<Compile Include="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@ -167,6 +168,7 @@
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="VsDingExtensionProjectPackage.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="WinApiHelper.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources.resx">
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@ -27,19 +27,11 @@
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public sealed class VsDingExtensionProjectPackage : Package, IDisposable
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{
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private DTE2 applicationObject;
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private AddIn addInInstance;
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private BuildEvents buildEvents;
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private DebuggerEvents debugEvents;
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private SoundPlayer buildCompleteSoundPlayer;
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private SoundPlayer debugSoundPlayer;
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private SoundPlayer testCompleteSoundPlayer;
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private OptionsDialog _options = null;
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private Players players = new Players();
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern int GetWindowThreadProcessId(IntPtr handle, out int processId);
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public VsDingExtensionProjectPackage()
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{
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", ToString()));
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", ToString()));
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base.Initialize();
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buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
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debugSoundPlayer = new SoundPlayer(Resources.debug);
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testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
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applicationObject = (DTE2)GetService(typeof(DTE));
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buildEvents = applicationObject.Events.BuildEvents;
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debugEvents = applicationObject.Events.DebuggerEvents;
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SetupEventHandlers();
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}
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private void SetupEventHandlers()
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{
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buildEvents.OnBuildDone += (scope, action) =>
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{
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if (Options.IsBeepOnBuildComplete)
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{
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HandleEventSafe(buildCompleteSoundPlayer, "Build has been completed.");
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HandleEventSafe(EventType.BuildCompleted, "Build has been completed.");
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}
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};
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debugEvents.OnEnterBreakMode += delegate (dbgEventReason reason, ref dbgExecutionAction action)
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debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
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{
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if (reason != dbgEventReason.dbgEventReasonStep && Options.IsBeepOnBreakpointHit)
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{
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HandleEventSafe(debugSoundPlayer, "Breakpoint was hit.");
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HandleEventSafe(EventType.BreakpointHit, "Breakpoint was hit.");
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}
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};
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@ -101,19 +94,19 @@
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}
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}
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private void HandleEventSafe(SoundPlayer soundPlayer, string messageText)
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private void HandleEventSafe(EventType eventType, string messageText)
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{
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HandleEventSafe(soundPlayer, messageText, ToolTipIcon.Info);
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HandleEventSafe(eventType, messageText, ToolTipIcon.Info);
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}
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private void HandleEventSafe(SoundPlayer soundPlayer, string messageText, ToolTipIcon icon)
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private void HandleEventSafe(EventType eventType, string messageText, ToolTipIcon icon)
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{
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if (!ShouldPerformNotificationAction())
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{
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return;
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}
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PlaySoundSafe(soundPlayer);
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players.PlaySoundSafe(eventType);
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ShowNotifyMessage(messageText, icon);
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}
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@ -154,77 +147,37 @@
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});
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}
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private void PlaySoundSafe(SoundPlayer soundPlayer)
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{
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try
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{
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soundPlayer.Play();
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(GetType().FullName, ex.Message);
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}
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}
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private bool ShouldPerformNotificationAction()
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{
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if (!Options.IsBeepOnlyWhenVisualStudioIsInBackground)
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{
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return true;
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}
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return Options.IsBeepOnlyWhenVisualStudioIsInBackground && !ApplicationIsActivated();
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return Options.IsBeepOnlyWhenVisualStudioIsInBackground && !WinApiHelper.ApplicationIsActivated();
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}
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private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
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{
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if (Options.IsBeepOnTestComplete && operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
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{
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if (Options.IsBeepOnTestFailed)
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{
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var testOperation = ((TestRunRequest)operationStateChangedEventArgs.Operation);
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if (testOperation.DominantTestState == TestState.Failed)
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var isTestsFailed = testOperation.DominantTestState == TestState.Failed;
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var eventType = isTestsFailed? EventType.TestsCompletedFailure : EventType.TestsCompletedSuccess;
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if (Options.IsBeepOnTestFailed && isTestsFailed)
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{
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HandleEventSafe(testCompleteSoundPlayer, "Test execution failed!", ToolTipIcon.Error);
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}
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HandleEventSafe(eventType, "Test execution failed!", ToolTipIcon.Error);
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}
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else
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{
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HandleEventSafe(testCompleteSoundPlayer, "Test execution has been completed.");
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HandleEventSafe(eventType, "Test execution has been completed.");
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}
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}
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}
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#endregion
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private bool ApplicationIsActivated()
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{
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var activatedHandle = GetForegroundWindow();
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if (activatedHandle == IntPtr.Zero)
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{
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return false; // No window is currently activated
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}
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var procId = Process.GetCurrentProcess().Id;
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int activeProcId;
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GetWindowThreadProcessId(activatedHandle, out activeProcId);
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return activeProcId == procId;
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}
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public void Dispose()
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{
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SafeDispose(this.debugSoundPlayer);
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SafeDispose(this.buildCompleteSoundPlayer);
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SafeDispose(this.testCompleteSoundPlayer);
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}
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private void SafeDispose(SoundPlayer soundPlayer)
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{
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try
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{
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soundPlayer.Dispose();
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}
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catch (Exception ex)
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{
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ActivityLog.LogError(this.GetType().FullName, "Error when disposing player: " + ex.Message);
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}
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players.Dispose();
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}
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}
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}
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace VitaliiGanzha.VsDingExtension
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{
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public static class WinApiHelper
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{
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern int GetWindowThreadProcessId(IntPtr handle, out int processId);
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public static bool ApplicationIsActivated()
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{
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var activatedHandle = GetForegroundWindow();
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if (activatedHandle == IntPtr.Zero)
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{
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return false; // No window is currently activated
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}
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var procId = Process.GetCurrentProcess().Id;
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int activeProcId;
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GetWindowThreadProcessId(activatedHandle, out activeProcId);
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return activeProcId == procId;
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}
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}
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.6" Language="en-US" Publisher="Vitalii Ganzha" />
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<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.8" Language="en-US" Publisher="Vitalii Ganzha" />
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<DisplayName>Visual Studio Ding extension</DisplayName>
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<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
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- Build Complete
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