Added plugin for VS2012.

Debugger ding will not play on Step during debugging
This commit is contained in:
the-coderok 2014-03-24 17:23:49 -07:00
parent eea0f707c3
commit 74b86d7e6b
15 changed files with 720 additions and 3 deletions

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@ -1,8 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30110.0
MinimumVisualStudioVersion = 10.0.40219.1
# Visual Studio 2012
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{5BD9D4DB-8683-4698-8D24-01EE7306F73A}"
ProjectSection(SolutionItems) = preProject
IntegrationTests.testsettings = IntegrationTests.testsettings
@ -11,6 +9,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VsDingExtensionProject", "VsDingExtensionProject\VsDingExtensionProject.csproj", "{3BEC1E8B-59C5-439E-AE97-8FF4B3E6B0C1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VsDingExtensionFor2012", "VsDingExtensionFor2012\VsDingExtensionFor2012.csproj", "{F37A5870-9786-4196-A3BE-51FEC6155623}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -21,6 +21,10 @@ Global
{3BEC1E8B-59C5-439E-AE97-8FF4B3E6B0C1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3BEC1E8B-59C5-439E-AE97-8FF4B3E6B0C1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3BEC1E8B-59C5-439E-AE97-8FF4B3E6B0C1}.Release|Any CPU.Build.0 = Release|Any CPU
{F37A5870-9786-4196-A3BE-51FEC6155623}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F37A5870-9786-4196-A3BE-51FEC6155623}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F37A5870-9786-4196-A3BE-51FEC6155623}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F37A5870-9786-4196-A3BE-51FEC6155623}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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// This file is used by Code Analysis to maintain SuppressMessage
// attributes that are applied to this project. Project-level
// suppressions either have no target or are given a specific target
// and scoped to a namespace, type, member, etc.
//
// To add a suppression to this file, right-click the message in the
// Error List, point to "Suppress Message(s)", and click "In Project
// Suppression File". You do not need to add suppressions to this
// file manually.
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1017:MarkAssembliesWithComVisible")]

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@ -0,0 +1,15 @@
// Guids.cs
// MUST match guids.h
using System;
namespace VitaliiGanzha.VsDingExtension
{
static class GuidList
{
public const string guidVsDingExtensionProjectPkgString = "26ba08d0-0d25-4479-8684-3054dd122876";
public const string guidVsDingExtensionProjectCmdSetString = "85fa6948-b83a-4626-85da-51b8bb350053";
public static readonly Guid guidVsDingExtensionProjectCmdSet = new Guid(guidVsDingExtensionProjectCmdSetString);
};
}

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@ -0,0 +1,36 @@
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("VsDingExtensionFor2012")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Bing")]
[assembly: AssemblyProduct("VsDingExtensionFor2012")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: CLSCompliant(false)]
[assembly: NeutralResourcesLanguage("en-US")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18449
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VitaliiGanzha.VsDingExtension {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VitaliiGanzha.VsDingExtension.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream build {
get {
return ResourceManager.GetStream("build", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream debug {
get {
return ResourceManager.GetStream("debug", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream ding {
get {
return ResourceManager.GetStream("ding", resourceCulture);
}
}
}
}

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@ -0,0 +1,130 @@
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The primary goals of this format is to allow a simple XML format
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load your package's icon. Because Visual Studio will always look in the VSPackage.resources stream first for
resources it needs, you should put additional resources that Visual Studio will load directly into this resx
file.
Resources that you would like to access directly from your package in a strong-typed fashion should be stored
in Resources.resx or another resx file.
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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</ItemGroup>
<ItemGroup>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="Guids.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources.Designer.cs" />
<Compile Include="VsDingExtensionProjectPackage.cs" />
</ItemGroup>
<ItemGroup>
<None Include="source.extension.vsixmanifest">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources.resx" />
<EmbeddedResource Include="VSPackage.resx" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\build.wav" />
<Content Include="Resources\debug.wav" />
<Content Include="Resources\ding.wav" />
<Resource Include="Resources\Package.ico" />
<Content Include="Resources\speaker.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<IncludeInVSIX>true</IncludeInVSIX>
</Content>
</ItemGroup>
<PropertyGroup>
<UseCodebase>true</UseCodebase>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Diagnostics;
using System.Globalization;
using System.Media;
using System.Runtime.InteropServices;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio.ComponentModelHost;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.TestWindow.Extensibility;
namespace VitaliiGanzha.VsDingExtension
{
[PackageRegistration(UseManagedResourcesOnly = true)]
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
public sealed class VsDingExtensionProjectPackage : Package
{
private DTE2 applicationObject;
private AddIn addInInstance;
private BuildEvents buildEvents;
private DebuggerEvents debugEvents;
private SoundPlayer buildCompleteSoundPlayer;
private SoundPlayer debugSoundPlayer;
private SoundPlayer testCompleteSoundPlayer;
public VsDingExtensionProjectPackage()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
}
#region Package Members
protected override void Initialize()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
this.ToString()));
base.Initialize();
buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
debugSoundPlayer = new SoundPlayer(Resources.debug);
testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
applicationObject = (DTE2) GetService(typeof (DTE));
this.buildEvents = applicationObject.Events.BuildEvents;
this.debugEvents = applicationObject.Events.DebuggerEvents;
buildEvents.OnBuildDone += (scope, action) => PlaySafe(buildCompleteSoundPlayer);
debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
{
if (reason != dbgEventReason.dbgEventReasonStep)
{
PlaySafe(debugSoundPlayer);
}
};
var componentModel =
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof (SComponentModel)) as IComponentModel;
if (componentModel == null)
{
Debug.WriteLine("componentModel is null");
return;
}
var operationState = componentModel.GetService<IOperationState>();
operationState.StateChanged += OperationStateOnStateChanged;
}
private void PlaySafe(SoundPlayer soundPlayer)
{
try
{
soundPlayer.Play();
}
catch (Exception ex)
{
ActivityLog.LogError(this.GetType().FullName, ex.Message);
}
}
private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
{
if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
{
PlaySafe(testCompleteSoundPlayer);
}
}
#endregion
}
}

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<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="ab75aa82-c4e8-42a7-b4ec-b5bae2fa4925" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
<DisplayName>Visual Studio Ding extension for VS 2012</DisplayName>
<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
- Build Complete
- Entering debugger mode (breakpoint hit, etc)
- Unit tests finished to run
Useful when working with big solutions or when build/test run/hitting a breakpoint takes a lot of time and developer can be distructed on other things while he waits.
Just install it and it is ready to use!
This is an open source project, join!
Twitter: @GanzhaVitalii&lt;/Description&gt;</Description>
<MoreInfo>https://github.com/thecoderok/vsdingextension</MoreInfo>
<Icon>Resources\speaker.ico</Icon>
<Tags>Productivity</Tags>
</Metadata>
<Installation InstalledByMsi="false">
<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="11.0" />
</Installation>
<Dependencies>
<Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="4.5" />
<Dependency Id="Microsoft.VisualStudio.MPF.11.0" DisplayName="Visual Studio MPF 11.0" d:Source="Installed" Version="11.0" />
</Dependencies>
<Assets>
<Asset Type="Microsoft.VisualStudio.VsPackage" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%;PkgdefProjectOutputGroup|" />
</Assets>
</PackageManifest>