Finished version for Visual Studio 2013, about to publish
This commit is contained in:
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// Guids.cs
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// MUST match guids.h
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using System;
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namespace VitaliiGanzha.VsDingExtensionProject
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namespace VitaliiGanzha.VsDingExtension
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{
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static class GuidList
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{
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@ -29,8 +29,6 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.*")]
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@ -8,7 +8,7 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace VitaliiGanzha.VsDingExtensionProject {
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namespace VitaliiGanzha.VsDingExtension {
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using System;
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@ -39,7 +39,7 @@ namespace VitaliiGanzha.VsDingExtensionProject {
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VitaliiGanzha.VsDingExtensionProject.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VitaliiGanzha.VsDingExtension.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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@ -60,6 +60,24 @@ namespace VitaliiGanzha.VsDingExtensionProject {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream build {
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get {
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return ResourceManager.GetStream("build", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream debug {
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get {
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return ResourceManager.GetStream("debug", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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@ -118,6 +118,12 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="build" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\build.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="debug" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\debug.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="ding" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Resources\ding.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">12.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>speaker.ico</ApplicationIcon>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>VitaliiGanzha.VsDingExtensionProject</RootNamespace>
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<AssemblyName>VsDingExtensionProject</AssemblyName>
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<RootNamespace>VitaliiGanzha.VsDingExtension</RootNamespace>
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<AssemblyName>VsDingExtension</AssemblyName>
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<SignAssembly>True</SignAssembly>
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<AssemblyOriginatorKeyFile>Key.snk</AssemblyOriginatorKeyFile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<None Include="Key.snk" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="speaker.ico">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<IncludeInVSIX>true</IncludeInVSIX>
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</Content>
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<None Include="Resources\ding.wav" />
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<None Include="Resources\build.wav" />
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<None Include="Resources\debug.wav" />
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<Content Include="Resources\Package.ico" />
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</ItemGroup>
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<PropertyGroup>
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using System;
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition.Hosting;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Media;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using EnvDTE;
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using EnvDTE80;
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@ -13,23 +8,9 @@ using Microsoft.VisualStudio.ComponentModelHost;
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using Microsoft.VisualStudio.Shell;
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using Microsoft.VisualStudio.TestWindow.Extensibility;
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namespace VitaliiGanzha.VsDingExtensionProject
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namespace VitaliiGanzha.VsDingExtension
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{
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/// <summary>
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/// This is the class that implements the package exposed by this assembly.
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///
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/// The minimum requirement for a class to be considered a valid package for Visual Studio
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/// is to implement the IVsPackage interface and register itself with the shell.
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/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
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/// to do it: it derives from the Package class that provides the implementation of the
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/// IVsPackage interface and uses the registration attributes defined in the framework to
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/// register itself and its components with the shell.
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/// </summary>
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// This attribute tells the PkgDef creation utility (CreatePkgDef.exe) that this class is
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// a package.
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[PackageRegistration(UseManagedResourcesOnly = true)]
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// This attribute is used to register the information needed to show this package
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// in the Help/About dialog of Visual Studio.
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[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
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[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
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[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
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{
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private DTE2 applicationObject;
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private AddIn addInInstance;
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private BuildEvents buildEvents;
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private DebuggerEvents debugEvents;
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private SoundPlayer buildCompleteSoundPlayer;
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private SoundPlayer debugSoundPlayer;
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private SoundPlayer testCompleteSoundPlayer;
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/// <summary>
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/// Default constructor of the package.
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/// Inside this method you can place any initialization code that does not require
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/// any Visual Studio service because at this point the package object is created but
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/// not sited yet inside Visual Studio environment. The place to do all the other
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/// initialization is the Initialize method.
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/// </summary>
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public VsDingExtensionProjectPackage()
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{
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
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}
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/////////////////////////////////////////////////////////////////////////////
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// Overridden Package Implementation
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#region Package Members
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/// <summary>
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/// Initialization of the package; this method is called right after the package is sited, so this is the place
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/// where you can put all the initialization code that rely on services provided by VisualStudio.
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/// </summary>
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protected override void Initialize()
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{
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Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
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this.ToString()));
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base.Initialize();
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buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
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debugSoundPlayer = new SoundPlayer(Resources.debug);
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testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
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applicationObject = (DTE2) GetService(typeof (DTE));
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applicationObject.Events.BuildEvents.OnBuildDone += BuildEventsOnOnBuildDone;
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applicationObject.Events.DebuggerEvents.OnEnterBreakMode += DebuggerEventsOnOnEnterBreakMode;
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this.buildEvents = applicationObject.Events.BuildEvents;
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this.debugEvents = applicationObject.Events.DebuggerEvents;
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buildEvents.OnBuildDone += (scope, action) => buildCompleteSoundPlayer.Play();
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debugEvents.OnEnterBreakMode += (dbgEventReason reason, ref dbgExecutionAction action) => debugSoundPlayer.Play();
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var componentModel =
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Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof (SComponentModel)) as IComponentModel;
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if (componentModel == null)
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{
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throw new Exception("componentModel is null");
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Debug.WriteLine("componentModel is null");
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return;
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}
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var operationState = componentModel.GetService<IOperationState>();
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private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
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{
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if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
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{
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PlaySound();
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testCompleteSoundPlayer.Play();
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}
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}
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private void DebuggerEventsOnOnEnterBreakMode(dbgEventReason reason, ref dbgExecutionAction executionAction)
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{
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PlaySound();
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}
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private void BuildEventsOnOnBuildDone(vsBuildScope scope, vsBuildAction action)
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{
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PlaySound();
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}
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private void PlaySound()
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{
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SoundPlayer player = new SoundPlayer(Resources.ding);
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player.PlaySync();
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}
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#endregion
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}
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.0" Language="en-US" Publisher="Vitalii Ganzha" />
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<DisplayName>VsDingExtensionProject</DisplayName>
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<Description>Information about my package</Description>
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<DisplayName>Visual Studio Ding extension</DisplayName>
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<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
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- Build Complete
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- Entering debugger mode (breakpoint hit, etc)
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- Unit tests finished to run
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Useful when working with big solutions or when build/test run/hitting a breakpoint takes a lot of time and developer can be distructed on other things while he waits.
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Just install it and it is ready to use!
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This is an open source project, join!
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Twitter: @GanzhaVitalii</Description>
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<MoreInfo>https://github.com/thecoderok/vsdingextension</MoreInfo>
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<Icon>speaker.ico</Icon>
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<Tags>productivity</Tags>
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</Metadata>
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<Installation InstalledByMsi="false">
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<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[12.0]" />
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