Removed duplicated files, built version for 2013 and 2012
This commit is contained in:
parent
74b86d7e6b
commit
845b9c58d4
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@ -1,11 +0,0 @@
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// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project. Project-level
|
||||
// suppressions either have no target or are given a specific target
|
||||
// and scoped to a namespace, type, member, etc.
|
||||
//
|
||||
// To add a suppression to this file, right-click the message in the
|
||||
// Error List, point to "Suppress Message(s)", and click "In Project
|
||||
// Suppression File". You do not need to add suppressions to this
|
||||
// file manually.
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||||
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||||
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1017:MarkAssembliesWithComVisible")]
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@ -1,15 +0,0 @@
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// Guids.cs
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// MUST match guids.h
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using System;
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namespace VitaliiGanzha.VsDingExtension
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{
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static class GuidList
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{
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public const string guidVsDingExtensionProjectPkgString = "26ba08d0-0d25-4479-8684-3054dd122876";
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public const string guidVsDingExtensionProjectCmdSetString = "85fa6948-b83a-4626-85da-51b8bb350053";
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public static readonly Guid guidVsDingExtensionProjectCmdSet = new Guid(guidVsDingExtensionProjectCmdSetString);
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};
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}
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@ -1,90 +0,0 @@
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//------------------------------------------------------------------------------
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||||
// <auto-generated>
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||||
// This code was generated by a tool.
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||||
// Runtime Version:4.0.30319.18449
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||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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namespace VitaliiGanzha.VsDingExtension {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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||||
// This class was auto-generated by the StronglyTypedResourceBuilder
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||||
// class via a tool like ResGen or Visual Studio.
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||||
// To add or remove a member, edit your .ResX file then rerun ResGen
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||||
// with the /str option, or rebuild your VS project.
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||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VitaliiGanzha.VsDingExtension.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
|
||||
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream build {
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get {
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return ResourceManager.GetStream("build", resourceCulture);
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}
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}
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/// <summary>
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||||
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream debug {
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get {
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return ResourceManager.GetStream("debug", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream ding {
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get {
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return ResourceManager.GetStream("ding", resourceCulture);
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}
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}
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}
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}
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@ -1,130 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
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||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="resheader">
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||||
<xsd:complexType>
|
||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="build" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\build.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="debug" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\debug.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="ding" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\ding.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
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Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 66 KiB |
|
@ -1,140 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
VS SDK Notes: This resx file contains the resources that will be consumed from your package by Visual Studio.
|
||||
For example, Visual Studio will attempt to load resource '400' from this resource stream when it needs to
|
||||
load your package's icon. Because Visual Studio will always look in the VSPackage.resources stream first for
|
||||
resources it needs, you should put additional resources that Visual Studio will load directly into this resx
|
||||
file.
|
||||
|
||||
Resources that you would like to access directly from your package in a strong-typed fashion should be stored
|
||||
in Resources.resx or another resx file.
|
||||
-->
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="110" xml:space="preserve">
|
||||
<value>VsDingExtensionProject</value>
|
||||
</data>
|
||||
<data name="112" xml:space="preserve">
|
||||
<value>Information about my package</value>
|
||||
</data>
|
||||
<data name="400" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\Package.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
|
@ -5,6 +5,9 @@
|
|||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">11.0</VisualStudioVersion>
|
||||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>..\VsDingExtensionProject\Resources\speaker.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
@ -14,11 +17,10 @@
|
|||
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Bing.VsDingExtensionFor2012</RootNamespace>
|
||||
<AssemblyName>VsDingExtensionFor2012</AssemblyName>
|
||||
<RootNamespace>VitaliiGanzha.VsDingExtension</RootNamespace>
|
||||
<AssemblyName>VsDingExtension</AssemblyName>
|
||||
<SignAssembly>True</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>
|
||||
</AssemblyOriginatorKeyFile>
|
||||
<AssemblyOriginatorKeyFile>..\VsDingExtensionProject\Key.snk</AssemblyOriginatorKeyFile>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
|
@ -124,27 +126,28 @@
|
|||
</COMReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="Guids.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources.Designer.cs" />
|
||||
<Compile Include="VsDingExtensionProjectPackage.cs" />
|
||||
<Compile Include="..\VsDingExtensionProject\GlobalSuppressions.cs" />
|
||||
<Compile Include="..\VsDingExtensionProject\Guids.cs" />
|
||||
<Compile Include="..\VsDingExtensionProject\Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="..\VsDingExtensionProject\Resources.Designer.cs" />
|
||||
<Compile Include="..\VsDingExtensionProject\VsDingExtensionProjectPackage.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\VsDingExtensionProject\Key.snk" />
|
||||
<None Include="source.extension.vsixmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources.resx" />
|
||||
<EmbeddedResource Include="VSPackage.resx" />
|
||||
<EmbeddedResource Include="..\VsDingExtensionProject\Resources.resx" />
|
||||
<EmbeddedResource Include="..\VsDingExtensionProject\VSPackage.resx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\build.wav" />
|
||||
<Content Include="Resources\debug.wav" />
|
||||
<Content Include="Resources\ding.wav" />
|
||||
<Resource Include="Resources\Package.ico" />
|
||||
<Content Include="Resources\speaker.ico">
|
||||
<Content Include="..\VsDingExtensionProject\Resources\build.wav" />
|
||||
<Content Include="..\VsDingExtensionProject\Resources\debug.wav" />
|
||||
<Content Include="..\VsDingExtensionProject\Resources\ding.wav" />
|
||||
<Resource Include="..\VsDingExtensionProject\Resources\Package.ico" />
|
||||
<Content Include="..\VsDingExtensionProject\Resources\speaker.ico">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<IncludeInVSIX>true</IncludeInVSIX>
|
||||
</Content>
|
||||
|
|
|
@ -1,95 +0,0 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Media;
|
||||
using System.Runtime.InteropServices;
|
||||
using EnvDTE;
|
||||
using EnvDTE80;
|
||||
using Microsoft.VisualStudio.ComponentModelHost;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
using Microsoft.VisualStudio.TestWindow.Extensibility;
|
||||
|
||||
namespace VitaliiGanzha.VsDingExtension
|
||||
{
|
||||
[PackageRegistration(UseManagedResourcesOnly = true)]
|
||||
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
|
||||
[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
|
||||
[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
|
||||
public sealed class VsDingExtensionProjectPackage : Package
|
||||
{
|
||||
private DTE2 applicationObject;
|
||||
private AddIn addInInstance;
|
||||
private BuildEvents buildEvents;
|
||||
private DebuggerEvents debugEvents;
|
||||
private SoundPlayer buildCompleteSoundPlayer;
|
||||
private SoundPlayer debugSoundPlayer;
|
||||
private SoundPlayer testCompleteSoundPlayer;
|
||||
|
||||
public VsDingExtensionProjectPackage()
|
||||
{
|
||||
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
|
||||
}
|
||||
|
||||
#region Package Members
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
|
||||
this.ToString()));
|
||||
base.Initialize();
|
||||
|
||||
buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
|
||||
debugSoundPlayer = new SoundPlayer(Resources.debug);
|
||||
testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
|
||||
|
||||
applicationObject = (DTE2) GetService(typeof (DTE));
|
||||
|
||||
this.buildEvents = applicationObject.Events.BuildEvents;
|
||||
this.debugEvents = applicationObject.Events.DebuggerEvents;
|
||||
|
||||
buildEvents.OnBuildDone += (scope, action) => PlaySafe(buildCompleteSoundPlayer);
|
||||
debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
|
||||
{
|
||||
if (reason != dbgEventReason.dbgEventReasonStep)
|
||||
{
|
||||
PlaySafe(debugSoundPlayer);
|
||||
}
|
||||
};
|
||||
|
||||
var componentModel =
|
||||
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof (SComponentModel)) as IComponentModel;
|
||||
|
||||
if (componentModel == null)
|
||||
{
|
||||
Debug.WriteLine("componentModel is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var operationState = componentModel.GetService<IOperationState>();
|
||||
operationState.StateChanged += OperationStateOnStateChanged;
|
||||
}
|
||||
|
||||
private void PlaySafe(SoundPlayer soundPlayer)
|
||||
{
|
||||
try
|
||||
{
|
||||
soundPlayer.Play();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ActivityLog.LogError(this.GetType().FullName, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
|
||||
{
|
||||
|
||||
if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
|
||||
{
|
||||
PlaySafe(testCompleteSoundPlayer);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Media;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -41,16 +42,22 @@ namespace VitaliiGanzha.VsDingExtension
|
|||
debugSoundPlayer = new SoundPlayer(Resources.debug);
|
||||
testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
|
||||
|
||||
applicationObject = (DTE2) GetService(typeof (DTE));
|
||||
applicationObject = (DTE2)GetService(typeof(DTE));
|
||||
|
||||
this.buildEvents = applicationObject.Events.BuildEvents;
|
||||
this.debugEvents = applicationObject.Events.DebuggerEvents;
|
||||
|
||||
buildEvents.OnBuildDone += (scope, action) => buildCompleteSoundPlayer.Play();
|
||||
debugEvents.OnEnterBreakMode += (dbgEventReason reason, ref dbgExecutionAction action) => debugSoundPlayer.Play();
|
||||
buildEvents.OnBuildDone += (scope, action) => PlaySafe(buildCompleteSoundPlayer);
|
||||
debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
|
||||
{
|
||||
if (reason != dbgEventReason.dbgEventReasonStep)
|
||||
{
|
||||
PlaySafe(debugSoundPlayer);
|
||||
}
|
||||
};
|
||||
|
||||
var componentModel =
|
||||
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof (SComponentModel)) as IComponentModel;
|
||||
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(SComponentModel)) as IComponentModel;
|
||||
|
||||
if (componentModel == null)
|
||||
{
|
||||
|
@ -62,12 +69,24 @@ namespace VitaliiGanzha.VsDingExtension
|
|||
operationState.StateChanged += OperationStateOnStateChanged;
|
||||
}
|
||||
|
||||
private void PlaySafe(SoundPlayer soundPlayer)
|
||||
{
|
||||
try
|
||||
{
|
||||
soundPlayer.Play();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ActivityLog.LogError(this.GetType().FullName, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
|
||||
{
|
||||
|
||||
if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
|
||||
{
|
||||
testCompleteSoundPlayer.Play();
|
||||
PlaySafe(testCompleteSoundPlayer);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
|
||||
<Metadata>
|
||||
<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.0" Language="en-US" Publisher="Vitalii Ganzha" />
|
||||
<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
|
||||
<DisplayName>Visual Studio Ding extension</DisplayName>
|
||||
<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
|
||||
- Build Complete
|
||||
|
|
Loading…
Reference in New Issue