Added options for when to beep

This commit is contained in:
Dan Forsyth 2015-05-31 21:02:52 -04:00
parent 172057ab1e
commit cc3ae003ce
6 changed files with 108 additions and 14 deletions

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@ -128,6 +128,9 @@
<ItemGroup>
<Compile Include="..\VsDingExtensionProject\GlobalSuppressions.cs" />
<Compile Include="..\VsDingExtensionProject\Guids.cs" />
<Compile Include="..\VsDingExtensionProject\OptionsDialog.cs">
<Link>OptionsDialog.cs</Link>
</Compile>
<Compile Include="..\VsDingExtensionProject\Properties\AssemblyInfo.cs" />
<Compile Include="..\VsDingExtensionProject\Resources.Designer.cs" />
<Compile Include="..\VsDingExtensionProject\VsDingExtensionProjectPackage.cs" />

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="ab75aa82-c4e8-42a7-b4ec-b5bae2fa4925" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
<Identity Id="ab75aa82-c4e8-42a7-b4ec-b5bae2fa4925" Version="1.2" Language="en-US" Publisher="Vitalii Ganzha" />
<DisplayName>Visual Studio Ding extension for VS 2012</DisplayName>
<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
- Build Complete

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@ -0,0 +1,39 @@
using Microsoft.VisualStudio.Shell;
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace VitaliiGanzha.VsDingExtension
{
[ClassInterface(ClassInterfaceType.AutoDual)]
[CLSCompliant(false), ComVisible(true)]
public class OptionsDialog : DialogPage
{
[Category("Beeps")]
[DisplayName("Breakpoint")]
[Description("Beep when a breakpoint is hit")]
public bool BreakpointBeep { get; set; }
[Category("Beeps")]
[DisplayName("Build")]
[Description("Beep when a build is completed")]
public bool BuildBeep { get; set; }
[Category("Beeps")]
[DisplayName("Tests")]
[Description("Beep when a test run is completed")]
public bool TestBeep { get; set; }
[DisplayName("Only when in background")]
[Description("Beep only when Visual Studio does not have focus")]
public bool BeepOnUnfocus { get; set; }
public OptionsDialog()
{
BreakpointBeep = true;
BuildBeep = true;
TestBeep = true;
BeepOnUnfocus = false;
}
}
}

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@ -148,6 +148,9 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Guids.cs" />
<Compile Include="OptionsDialog.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>

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@ -1,6 +1,7 @@
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Media;
using System.Runtime.InteropServices;
using EnvDTE;
@ -8,6 +9,7 @@ using EnvDTE80;
using Microsoft.VisualStudio.ComponentModelHost;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.TestWindow.Extensibility;
using Process = System.Diagnostics.Process;
namespace VitaliiGanzha.VsDingExtension
{
@ -15,6 +17,7 @@ namespace VitaliiGanzha.VsDingExtension
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
[ProvideOptionPage(typeof(OptionsDialog), "Ding", "Options", 0, 0, true)]
public sealed class VsDingExtensionProjectPackage : Package
{
private DTE2 applicationObject;
@ -24,18 +27,33 @@ namespace VitaliiGanzha.VsDingExtension
private SoundPlayer buildCompleteSoundPlayer;
private SoundPlayer debugSoundPlayer;
private SoundPlayer testCompleteSoundPlayer;
private bool onlyOnUnFocus;
private bool onBuild;
private bool onTestRunCompleted;
private bool onBreakpoint;
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern int GetWindowThreadProcessId(IntPtr handle, out int processId);
public VsDingExtensionProjectPackage()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", ToString()));
}
#region Package Members
protected override void OnSaveOptions(string key, Stream stream)
{
base.OnSaveOptions(key, stream);
ApplySettings();
}
protected override void Initialize()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
this.ToString()));
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", ToString()));
base.Initialize();
buildCompleteSoundPlayer = new SoundPlayer(Resources.build);
@ -43,21 +61,25 @@ namespace VitaliiGanzha.VsDingExtension
testCompleteSoundPlayer = new SoundPlayer(Resources.ding);
applicationObject = (DTE2)GetService(typeof(DTE));
ApplySettings();
buildEvents = applicationObject.Events.BuildEvents;
debugEvents = applicationObject.Events.DebuggerEvents;
this.buildEvents = applicationObject.Events.BuildEvents;
this.debugEvents = applicationObject.Events.DebuggerEvents;
buildEvents.OnBuildDone += (scope, action) => PlaySafe(buildCompleteSoundPlayer);
buildEvents.OnBuildDone += (scope, action) =>
{
if (onBuild)
PlaySafe(buildCompleteSoundPlayer);
};
debugEvents.OnEnterBreakMode += delegate(dbgEventReason reason, ref dbgExecutionAction action)
{
if (reason != dbgEventReason.dbgEventReasonStep)
if (reason != dbgEventReason.dbgEventReasonStep && onBreakpoint)
{
PlaySafe(debugSoundPlayer);
}
};
var componentModel =
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(SComponentModel)) as IComponentModel;
GetGlobalService(typeof(SComponentModel)) as IComponentModel;
if (componentModel == null)
{
@ -71,25 +93,52 @@ namespace VitaliiGanzha.VsDingExtension
private void PlaySafe(SoundPlayer soundPlayer)
{
if (onlyOnUnFocus && !ApplicationIsActivated())
{
return;
}
try
{
soundPlayer.Play();
}
catch (Exception ex)
{
ActivityLog.LogError(this.GetType().FullName, ex.Message);
ActivityLog.LogError(GetType().FullName, ex.Message);
}
}
private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
{
if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
if (onTestRunCompleted && operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
{
PlaySafe(testCompleteSoundPlayer);
}
}
#endregion
private void ApplySettings()
{
onlyOnUnFocus = (applicationObject.Properties["Ding", "Options"].Item("BeepOnUnfocus").Value as bool?) ?? false;
onBreakpoint = (applicationObject.Properties["Ding", "Options"].Item("BreakpointBeep").Value as bool?) ?? true;
onTestRunCompleted = (applicationObject.Properties["Ding", "Options"].Item("TestBeep").Value as bool?) ?? true;
onBuild = (applicationObject.Properties["Ding", "Options"].Item("BuildBeep").Value as bool?) ?? true;
Debug.WriteLine(string.Format("OnlyOnUnFocus: {0}", onlyOnUnFocus));
}
public static bool ApplicationIsActivated()
{
var activatedHandle = GetForegroundWindow();
if (activatedHandle == IntPtr.Zero)
{
return false; // No window is currently activated
}
var procId = Process.GetCurrentProcess().Id;
int activeProcId;
GetWindowThreadProcessId(activatedHandle, out activeProcId);
return activeProcId == procId;
}
}
}

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.1" Language="en-US" Publisher="Vitalii Ganzha" />
<Identity Id="26ba08d0-0d25-4479-8684-3054dd122876" Version="1.2" Language="en-US" Publisher="Vitalii Ganzha" />
<DisplayName>Visual Studio Ding extension</DisplayName>
<Description xml:space="preserve">This small extension will play notification sounds when following events occur:
- Build Complete