vsdingextension/VsDingExtensionProject/VsDingExtensionProjectPacka...

115 lines
4.4 KiB
C#

using System;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Media;
using System.Reflection;
using System.Runtime.InteropServices;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio.ComponentModelHost;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.TestWindow.Extensibility;
namespace VitaliiGanzha.VsDingExtensionProject
{
/// <summary>
/// This is the class that implements the package exposed by this assembly.
///
/// The minimum requirement for a class to be considered a valid package for Visual Studio
/// is to implement the IVsPackage interface and register itself with the shell.
/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
/// to do it: it derives from the Package class that provides the implementation of the
/// IVsPackage interface and uses the registration attributes defined in the framework to
/// register itself and its components with the shell.
/// </summary>
// This attribute tells the PkgDef creation utility (CreatePkgDef.exe) that this class is
// a package.
[PackageRegistration(UseManagedResourcesOnly = true)]
// This attribute is used to register the information needed to show this package
// in the Help/About dialog of Visual Studio.
[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
[Guid(GuidList.guidVsDingExtensionProjectPkgString)]
[ProvideAutoLoad("{f1536ef8-92ec-443c-9ed7-fdadf150da82}")]
public sealed class VsDingExtensionProjectPackage : Package
{
private DTE2 applicationObject;
private AddIn addInInstance;
/// <summary>
/// Default constructor of the package.
/// Inside this method you can place any initialization code that does not require
/// any Visual Studio service because at this point the package object is created but
/// not sited yet inside Visual Studio environment. The place to do all the other
/// initialization is the Initialize method.
/// </summary>
public VsDingExtensionProjectPackage()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString()));
}
/////////////////////////////////////////////////////////////////////////////
// Overridden Package Implementation
#region Package Members
/// <summary>
/// Initialization of the package; this method is called right after the package is sited, so this is the place
/// where you can put all the initialization code that rely on services provided by VisualStudio.
/// </summary>
protected override void Initialize()
{
Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}",
this.ToString()));
base.Initialize();
applicationObject = (DTE2) GetService(typeof (DTE));
applicationObject.Events.BuildEvents.OnBuildDone += BuildEventsOnOnBuildDone;
applicationObject.Events.DebuggerEvents.OnEnterBreakMode += DebuggerEventsOnOnEnterBreakMode;
var componentModel =
Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof (SComponentModel)) as IComponentModel;
if (componentModel == null)
{
throw new Exception("componentModel is null");
}
var operationState = componentModel.GetService<IOperationState>();
operationState.StateChanged += OperationStateOnStateChanged;
}
private void OperationStateOnStateChanged(object sender, OperationStateChangedEventArgs operationStateChangedEventArgs)
{
if (operationStateChangedEventArgs.State.HasFlag(TestOperationStates.TestExecutionFinished))
{
PlaySound();
}
}
private void DebuggerEventsOnOnEnterBreakMode(dbgEventReason reason, ref dbgExecutionAction executionAction)
{
PlaySound();
}
private void BuildEventsOnOnBuildDone(vsBuildScope scope, vsBuildAction action)
{
PlaySound();
}
private void PlaySound()
{
SoundPlayer player = new SoundPlayer(Resources.ding);
player.PlaySync();
}
#endregion
}
}