Cleaning out C# crap for C++ stuff to come.
This will take time to make the C++ changes, and to acclimate myself to QT.
							
								
								
									
										0
									
								
								code/build/.gitkeep
									
										
									
									
									
										Normal file
									
								
							
							
						
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		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="BeforeBuild">
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| 
						 | 
				
			
			@ -1,20 +0,0 @@
 | 
			
		|||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio 2012
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		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FileWatcher", "FileWatcher.csproj", "{AA167571-AC0F-4F78-B471-951FBC597FC3}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{AA167571-AC0F-4F78-B471-951FBC597FC3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{AA167571-AC0F-4F78-B471-951FBC597FC3}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{AA167571-AC0F-4F78-B471-951FBC597FC3}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{AA167571-AC0F-4F78-B471-951FBC597FC3}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
| 
						 | 
				
			
			@ -1,36 +0,0 @@
 | 
			
		|||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General Information about an assembly is controlled through the following 
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
[assembly: AssemblyTitle("FileWatcher")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("FileWatcher")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright ©  2013")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from 
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
[assembly: Guid("2fdc0178-3e49-4517-b8fd-c5fff550dc55")]
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		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
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		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version 
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
			
		||||
// by using the '*' as shown below:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
							
								
								
									
										283
									
								
								code/build/Properties/Resources.Designer.cs
									
										
									
										generated
									
									
									
								
							
							
						
						| 
						 | 
				
			
			@ -1,283 +0,0 @@
 | 
			
		|||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.18408
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace FileWatcher.Properties {
 | 
			
		||||
    using System;
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    ///   A strongly-typed resource class, for looking up localized strings, etc.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    // This class was auto-generated by the StronglyTypedResourceBuilder
 | 
			
		||||
    // class via a tool like ResGen or Visual Studio.
 | 
			
		||||
    // To add or remove a member, edit your .ResX file then rerun ResGen
 | 
			
		||||
    // with the /str option, or rebuild your VS project.
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
 | 
			
		||||
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    internal class Resources {
 | 
			
		||||
        
 | 
			
		||||
        private static global::System.Resources.ResourceManager resourceMan;
 | 
			
		||||
        
 | 
			
		||||
        private static global::System.Globalization.CultureInfo resourceCulture;
 | 
			
		||||
        
 | 
			
		||||
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
 | 
			
		||||
        internal Resources() {
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Returns the cached ResourceManager instance used by this class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Resources.ResourceManager ResourceManager {
 | 
			
		||||
            get {
 | 
			
		||||
                if (object.ReferenceEquals(resourceMan, null)) {
 | 
			
		||||
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FileWatcher.Properties.Resources", typeof(Resources).Assembly);
 | 
			
		||||
                    resourceMan = temp;
 | 
			
		||||
                }
 | 
			
		||||
                return resourceMan;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Overrides the current thread's CurrentUICulture property for all
 | 
			
		||||
        ///   resource lookups using this strongly typed resource class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Globalization.CultureInfo Culture {
 | 
			
		||||
            get {
 | 
			
		||||
                return resourceCulture;
 | 
			
		||||
            }
 | 
			
		||||
            set {
 | 
			
		||||
                resourceCulture = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap arrow_fat_down {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("arrow_fat_down", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap arrow_fat_up {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("arrow_fat_up", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap arrow_mini_down {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("arrow_mini_down", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap arrow_mini_up {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("arrow_mini_up", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap block {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("block", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap cross {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("cross", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap drop_box {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("drop_box", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap folder {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("folder", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap play {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("play", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap plus {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("plus", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap save {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("save", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap script {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("script", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap settings {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("settings", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap stock_3d_texture_and_shading_128x128 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_128x128", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Icon stock_3d_texture_and_shading_16x16 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_16x16", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Icon)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Icon stock_3d_texture_and_shading_32x32 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_32x32", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Icon)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap stock_3d_texture_spherical_128x128 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_spherical_128x128", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Icon stock_3d_texture_spherical_16x16 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_spherical_16x16", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Icon)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Icon stock_3d_texture_spherical_32x32 {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stock_3d_texture_spherical_32x32", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Icon)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap stop {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("stop", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap trash {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("trash", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        internal static System.Drawing.Bitmap warning {
 | 
			
		||||
            get {
 | 
			
		||||
                object obj = ResourceManager.GetObject("warning", resourceCulture);
 | 
			
		||||
                return ((System.Drawing.Bitmap)(obj));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,187 +0,0 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<root>
 | 
			
		||||
  <!-- 
 | 
			
		||||
    Microsoft ResX Schema 
 | 
			
		||||
    
 | 
			
		||||
    Version 2.0
 | 
			
		||||
    
 | 
			
		||||
    The primary goals of this format is to allow a simple XML format 
 | 
			
		||||
    that is mostly human readable. The generation and parsing of the 
 | 
			
		||||
    various data types are done through the TypeConverter classes 
 | 
			
		||||
    associated with the data types.
 | 
			
		||||
    
 | 
			
		||||
    Example:
 | 
			
		||||
    
 | 
			
		||||
    ... ado.net/XML headers & schema ...
 | 
			
		||||
    <resheader name="resmimetype">text/microsoft-resx</resheader>
 | 
			
		||||
    <resheader name="version">2.0</resheader>
 | 
			
		||||
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
 | 
			
		||||
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
 | 
			
		||||
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
 | 
			
		||||
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
 | 
			
		||||
        <value>[base64 mime encoded serialized .NET Framework object]</value>
 | 
			
		||||
    </data>
 | 
			
		||||
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
 | 
			
		||||
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
 | 
			
		||||
        <comment>This is a comment</comment>
 | 
			
		||||
    </data>
 | 
			
		||||
                
 | 
			
		||||
    There are any number of "resheader" rows that contain simple 
 | 
			
		||||
    name/value pairs.
 | 
			
		||||
    
 | 
			
		||||
    Each data row contains a name, and value. The row also contains a 
 | 
			
		||||
    type or mimetype. Type corresponds to a .NET class that support 
 | 
			
		||||
    text/value conversion through the TypeConverter architecture. 
 | 
			
		||||
    Classes that don't support this are serialized and stored with the 
 | 
			
		||||
    mimetype set.
 | 
			
		||||
    
 | 
			
		||||
    The mimetype is used for serialized objects, and tells the 
 | 
			
		||||
    ResXResourceReader how to depersist the object. This is currently not 
 | 
			
		||||
    extensible. For a given mimetype the value must be set accordingly:
 | 
			
		||||
    
 | 
			
		||||
    Note - application/x-microsoft.net.object.binary.base64 is the format 
 | 
			
		||||
    that the ResXResourceWriter will generate, however the reader can 
 | 
			
		||||
    read any of the formats listed below.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.binary.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.soap.base64
 | 
			
		||||
    value   : The object must be serialized with 
 | 
			
		||||
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
 | 
			
		||||
    mimetype: application/x-microsoft.net.object.bytearray.base64
 | 
			
		||||
    value   : The object must be serialized into a byte array 
 | 
			
		||||
            : using a System.ComponentModel.TypeConverter
 | 
			
		||||
            : and then encoded with base64 encoding.
 | 
			
		||||
    -->
 | 
			
		||||
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
 | 
			
		||||
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
 | 
			
		||||
    <xsd:element name="root" msdata:IsDataSet="true">
 | 
			
		||||
      <xsd:complexType>
 | 
			
		||||
        <xsd:choice maxOccurs="unbounded">
 | 
			
		||||
          <xsd:element name="metadata">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" use="required" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute ref="xml:space" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="assembly">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:attribute name="alias" type="xsd:string" />
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="data">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
 | 
			
		||||
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
 | 
			
		||||
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
 | 
			
		||||
              <xsd:attribute ref="xml:space" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
          <xsd:element name="resheader">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
              <xsd:sequence>
 | 
			
		||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
			
		||||
              </xsd:sequence>
 | 
			
		||||
              <xsd:attribute name="name" type="xsd:string" use="required" />
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
          </xsd:element>
 | 
			
		||||
        </xsd:choice>
 | 
			
		||||
      </xsd:complexType>
 | 
			
		||||
    </xsd:element>
 | 
			
		||||
  </xsd:schema>
 | 
			
		||||
  <resheader name="resmimetype">
 | 
			
		||||
    <value>text/microsoft-resx</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="version">
 | 
			
		||||
    <value>2.0</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="reader">
 | 
			
		||||
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <resheader name="writer">
 | 
			
		||||
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
			
		||||
  </resheader>
 | 
			
		||||
  <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
 | 
			
		||||
  <data name="arrow_fat_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\arrow_fat_down.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="arrow_fat_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\arrow_fat_up.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="arrow_mini_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\arrow_mini_down.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="arrow_mini_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\arrow_mini_up.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="block" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\block.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="cross" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\cross.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="drop_box" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\drop_box.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\folder.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="play" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\play.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="plus" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\plus.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="save" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\save.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="script" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\script.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="settings" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\settings.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_and_shading_128x128" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-and-shading_128x128.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_and_shading_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-and-shading_16x16.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_and_shading_32x32" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-and-shading_32x32.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_spherical_128x128" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-spherical_128x128.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_spherical_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-spherical_16x16.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stock_3d_texture_spherical_32x32" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stock_3d-texture-spherical_32x32.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="stop" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\stop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="trash" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\trash.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
  <data name="warning" type="System.Resources.ResXFileRef, System.Windows.Forms">
 | 
			
		||||
    <value>..\res\warning.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
 | 
			
		||||
  </data>
 | 
			
		||||
</root>
 | 
			
		||||
							
								
								
									
										26
									
								
								code/build/Properties/Settings.Designer.cs
									
										
									
										generated
									
									
									
								
							
							
						
						| 
						 | 
				
			
			@ -1,26 +0,0 @@
 | 
			
		|||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.18034
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace FileWatcher.Properties {
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
 | 
			
		||||
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
 | 
			
		||||
        
 | 
			
		||||
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
 | 
			
		||||
        
 | 
			
		||||
        public static Settings Default {
 | 
			
		||||
            get {
 | 
			
		||||
                return defaultInstance;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,7 +0,0 @@
 | 
			
		|||
<?xml version='1.0' encoding='utf-8'?>
 | 
			
		||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
 | 
			
		||||
  <Profiles>
 | 
			
		||||
    <Profile Name="(Default)" />
 | 
			
		||||
  </Profiles>
 | 
			
		||||
  <Settings />
 | 
			
		||||
</SettingsFile>
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +0,0 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<packages>
 | 
			
		||||
  <package id="ilmerge" version="2.13.0307" targetFramework="net45" />
 | 
			
		||||
</packages>
 | 
			
		||||
| 
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| 
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| 
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| 
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| 
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| 
		 Before Width: | Height: | Size: 66 KiB  | 
| 
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| 
		 Before Width: | Height: | Size: 1.1 KiB  | 
| 
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| 
		 Before Width: | Height: | Size: 264 KiB  | 
| 
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| 
		 Before Width: | Height: | Size: 5.3 KiB  | 
| 
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| 
		 Before Width: | Height: | Size: 4.3 KiB  | 
| 
		 Before Width: | Height: | Size: 66 KiB  | 
| 
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		 Before Width: | Height: | Size: 1.1 KiB  | 
| 
		 Before Width: | Height: | Size: 901 B  | 
| 
		 Before Width: | Height: | Size: 264 KiB  | 
| 
		 Before Width: | Height: | Size: 50 KiB  | 
| 
		 Before Width: | Height: | Size: 4.2 KiB  | 
| 
		 Before Width: | Height: | Size: 2.4 KiB  | 
| 
		 Before Width: | Height: | Size: 4.3 KiB  | 
| 
		 Before Width: | Height: | Size: 922 B  | 
| 
		 Before Width: | Height: | Size: 96 B  | 
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		 Before Width: | Height: | Size: 91 B  |