Fixed resource references.
The image in the about section shows up, and I cleaned up the referenced resources. App size is now 1/10 of what it was, yay!
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parent
ba9ea144c3
commit
e9ac96f2bc
3 changed files with 70 additions and 46 deletions
68
code/build/Properties/Resources.Designer.cs
generated
68
code/build/Properties/Resources.Designer.cs
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.18034
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// Runtime Version:4.0.30319.18408
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -80,6 +80,26 @@ namespace FileWatcher.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrow_mini_down {
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get {
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object obj = ResourceManager.GetObject("arrow_mini_down", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrow_mini_up {
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get {
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object obj = ResourceManager.GetObject("arrow_mini_up", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -175,21 +195,61 @@ namespace FileWatcher.Properties {
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/// </summary>
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internal static System.Drawing.Bitmap stock_3d_texture_and_shading_128x128 {
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get {
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object obj = ResourceManager.GetObject("stock_3d-texture-and-shading_128x128", resourceCulture);
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object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_128x128", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon stock_3d_texture_and_shading_16x16 {
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get {
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object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_16x16", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon stock_3d_texture_and_shading_32x32 {
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get {
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object obj = ResourceManager.GetObject("stock_3d_texture_and_shading_32x32", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap stock_3d_texture_and_shading_256x256 {
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internal static System.Drawing.Bitmap stock_3d_texture_spherical_128x128 {
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get {
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object obj = ResourceManager.GetObject("stock_3d-texture-and-shading_256x256", resourceCulture);
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object obj = ResourceManager.GetObject("stock_3d_texture_spherical_128x128", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon stock_3d_texture_spherical_16x16 {
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get {
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object obj = ResourceManager.GetObject("stock_3d_texture_spherical_16x16", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon stock_3d_texture_spherical_32x32 {
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get {
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object obj = ResourceManager.GetObject("stock_3d_texture_spherical_32x32", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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