Making the readme more clear on the design direction of this lib. In the future I'll have a more advanced version utilizing platform specific enhancements, this will be in a different repo entirely.
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math
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====
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C++ GameDev related math helpers. These helpers will be designed for ease of use. In a commercial engine they would be designed out differently. These are primarily 3D math helpers, and do not contain any physics related code, collision, etc.
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C++ GameDev related math helpers. These helpers will be designed and written for ease of use, to be as simple as possible. In a commercial engine they would be designed out differently, and I would be utilizing architecture specific performance improvements (compiler intrinsics). These are primarily 3D math helpers, and do not contain any physics related code, collision, etc.
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Requirements
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-----------
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