Adding igloo to test proj. Since it doesn't have any cpp files, I can include it directly, no need to setup a separate project.
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4 changed files with 74 additions and 78 deletions
22
tests/.gitignore
vendored
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tests/.gitignore
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# Since we're using premake4, only include test source file and the premake4.lua,
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# everything else can go.
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*
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!.gitignore
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!.gitkeep
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!main.cpp
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!premake4.lua
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!igloo/
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!tests/
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# Since we're using premake4, only include test source file and the premake4.lua,
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# everything else can go.
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*
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!.gitignore
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!.gitkeep
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!main.cpp
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!premake4.lua
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!igloo/
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!tests/*.h
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!*.h
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#include "math/Vector3.h"
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// Testing Headers
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#include "tests/Vector3Tests.h"
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int main()
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{
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return 0;
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#include "math/Vector3.h"
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// Testing Headers
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#include <igloo/igloo_alt.h>
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#include "tests/TestsVector3.h"
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int main()
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{
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return 0;
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}
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@ -1,50 +1,52 @@
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-- http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Premake
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-- http://industriousone.com/command-line-arguments
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-- http://blog.assarbad.net/20120929/premake4-snippet-to-create-solution-names-depending-on-target-visual-studio-version/
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solution "tests"
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location "."
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configurations { "Debug", "Release" }
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platforms { "native", "x32", "x64", "universal" }
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flags { "ExtraWarnings" }
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configuration "Debug"
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defines { "DEBUG", "TRACE" }
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flags { "Symbols" }
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configuration "Release"
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defines { "NDEBUG", "TRACE" }
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flags { "Optimize" }
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-- Project kinds
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-- ConsoleApp
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-- Makefile
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-- SharedLib
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-- StaticLib
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-- WindowedApp
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project "tests"
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kind "ConsoleApp"
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language "C++"
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targetdir "bin"
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files { "../src/**.cpp", "main.cpp" }
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includedirs {
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"../include",
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}
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configuration { "x64", "debug" }
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targetsuffix "x64_d"
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configuration { "x64", "release" }
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targetsuffix "x64"
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configuration "Debug"
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defines { "DEBUG", "USE_CHEATS", "TRACE" }
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flags { "Symbols" }
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targetsuffix "_d"
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configuration "Release"
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defines { "NDEBUG", "USE_CHEATS", "TRACE" }
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-- http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Premake
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-- http://industriousone.com/command-line-arguments
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-- http://blog.assarbad.net/20120929/premake4-snippet-to-create-solution-names-depending-on-target-visual-studio-version/
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solution "tests"
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location "."
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configurations { "Debug", "Release" }
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platforms { "native", "x32", "x64", "universal" }
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flags { "ExtraWarnings" }
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configuration "Debug"
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defines { "DEBUG", "TRACE" }
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flags { "Symbols" }
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configuration "Release"
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defines { "NDEBUG", "TRACE" }
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flags { "Optimize" }
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-- Project kinds
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-- ConsoleApp
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-- Makefile
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-- SharedLib
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-- StaticLib
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-- WindowedApp
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project "tests"
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kind "ConsoleApp"
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language "C++"
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targetdir "bin"
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files { "../src/**.cpp", "main.cpp" }
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includedirs {
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"../include",
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".",
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"igloo"
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}
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configuration { "x64", "debug" }
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targetsuffix "x64_d"
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configuration { "x64", "release" }
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targetsuffix "x64"
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configuration "Debug"
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defines { "DEBUG", "USE_CHEATS", "TRACE" }
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flags { "Symbols" }
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targetsuffix "_d"
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configuration "Release"
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defines { "NDEBUG", "USE_CHEATS", "TRACE" }
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flags { "Optimize" }
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@ -1,9 +0,0 @@
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#ifndef __VECTOR3TESTS_H__
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#define __VECTOR3TESTS_H__
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class Vector3Tests // inherit from UnitTest
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{
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public:
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};
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#endif //__VECTOR3TESTS_H__
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