Updated readme, and updated main so you don't need to run the test program on the commandline.
This commit is contained in:
parent
db0ac63215
commit
44608cf2c8
5 changed files with 240 additions and 229 deletions
|
@ -5,8 +5,12 @@ C++ GameDev related math helpers. These helpers will be designed for ease of us
|
|||
|
||||
Requirements
|
||||
-----------
|
||||
Aside from a C++ compiler, there are no external dependencies outside of the stdlib. However, for running unit tests this uses [igloo](https://github.com/joakimkarlsson/igloo), already referenced as an external.
|
||||
Aside from a C++ compiler, there are no external dependencies outside of the stdlib. However, for running unit tests I use [igloo](https://github.com/joakimkarlsson/igloo), which is already referenced, and you'll need premake4.
|
||||
|
||||
Cloning
|
||||
-----------
|
||||
Since there's an external for testing, don't forget `--recursive`: `git clone --recursive https://github.com/leetNightshade/math.beta.git`.
|
||||
Since there's an external for testing, don't forget `--recursive`: `git clone --recursive https://github.com/leetNightshade/math.beta.git`.
|
||||
|
||||
Testing
|
||||
-----------
|
||||
You'll need premake4. On the commandline `premake4 --help` to see what project types are available for your platform, and pick the project type you want to use. For example, on Windows I'll use `premake4 vs2010`. From there build your project. When it's done building, run the program directly; for convenience you don't need to run it from the commandline.
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __DEBUG_H__
|
||||
#define __DEBUG_H__
|
||||
|
||||
// TODO: add assert macros and maybe some simple logging functionality
|
||||
|
||||
#endif //__DEBUG_H__
|
||||
#ifndef __DEBUG_H__
|
||||
#define __DEBUG_H__
|
||||
|
||||
// TODO: add assert macros and maybe some simple logging functionality
|
||||
|
||||
#endif //__DEBUG_H__
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
/* __ __ ___ _____ ____
|
||||
* \ \ / / / _ \ | __ \ | |
|
||||
* \ \/\/ / / / \ \ | | / / | __|
|
||||
* \_/\_/ /_/ \_\ |_| \_\ |_|
|
||||
* Take it to the next Level
|
||||
*
|
||||
* 2009 Brian Ernst.
|
||||
* See ReadMe.md for more license info.
|
||||
*/
|
||||
#ifndef __MATHDEFS_H__
|
||||
#define __MATHDEFS_H__
|
||||
|
||||
typedef float Scalar;
|
||||
|
||||
#endif
|
||||
/* __ __ ___ _____ ____
|
||||
* \ \ / / / _ \ | __ \ | |
|
||||
* \ \/\/ / / / \ \ | | / / | __|
|
||||
* \_/\_/ /_/ \_\ |_| \_\ |_|
|
||||
* Take it to the next Level
|
||||
*
|
||||
* 2009 Brian Ernst.
|
||||
* See ReadMe.md for more license info.
|
||||
*/
|
||||
#ifndef __MATHDEFS_H__
|
||||
#define __MATHDEFS_H__
|
||||
|
||||
typedef float Scalar;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,205 +1,205 @@
|
|||
/* __ __ ___ _____ ____
|
||||
* \ \ / / / _ \ | __ \ | |
|
||||
* \ \/\/ / / / \ \ | | / / | __|
|
||||
* \_/\_/ /_/ \_\ |_| \_\ |_|
|
||||
* Take it to the next Level
|
||||
*
|
||||
* 2009 Brian Ernst.
|
||||
* See ReadMe.md for more license info.
|
||||
*/
|
||||
#ifndef __VECTOR3_H__
|
||||
#define __VECTOR3_H__
|
||||
|
||||
# include "Debug.h"
|
||||
# include "math/MathDefs.h"
|
||||
|
||||
template< typename BaseType >
|
||||
class TVector3
|
||||
{
|
||||
public:
|
||||
|
||||
BaseType X, Y, Z;
|
||||
|
||||
TVector3( void );
|
||||
TVector3( const TVector3& );
|
||||
TVector3( BaseType x, BaseType y, BaseType z );
|
||||
|
||||
virtual ~TVector3( void ) { }
|
||||
|
||||
TVector3& operator=( const TVector3& );
|
||||
|
||||
// TODO: Implement and use epsilon comparison
|
||||
bool operator==( const TVector3& ) const;
|
||||
bool operator!=( const TVector3& ) const;
|
||||
|
||||
TVector3 operator*( BaseType ) const;
|
||||
TVector3 operator/( BaseType ) const;
|
||||
TVector3 operator*( const TVector3& ) const;
|
||||
TVector3 operator/( const TVector3& ) const;
|
||||
TVector3 operator+( const TVector3& ) const;
|
||||
TVector3 operator-( const TVector3& ) const;
|
||||
|
||||
TVector3& operator*=( BaseType );
|
||||
TVector3& operator/=( BaseType );
|
||||
TVector3& operator*=( const TVector3& );
|
||||
TVector3& operator/=( const TVector3& );
|
||||
TVector3& operator+=( const TVector3& );
|
||||
TVector3& operator-=( const TVector3& );
|
||||
|
||||
// TODO: Add other helper functions
|
||||
|
||||
bool IsZero( void ) const;
|
||||
};
|
||||
|
||||
typedef TVector3< Scalar > Vec3f;
|
||||
|
||||
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( void )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( const TVector3& vect )
|
||||
: X( vect.X )
|
||||
, Y( vect.Y )
|
||||
, Z( vect.Z )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( BaseType x, BaseType y, BaseType z )
|
||||
: X( x )
|
||||
, Y( y )
|
||||
, Z( z )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator=( const TVector3& vect )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if ( this == &vect )
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
X = vect.X;
|
||||
Y = vect.Y;
|
||||
Z = vect.Z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::operator==( const TVector3& vect ) const
|
||||
{
|
||||
return X == vect.X && Y == vect.Y && Z == vect.Z;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::operator!=( const TVector3& vect ) const
|
||||
{
|
||||
return X != vect.X || Y != vect.Y || Z != vect.Z;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator*( BaseType val ) const
|
||||
{
|
||||
return TVector3< BaseType >( X * val, Y * val, Z * val );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator/( BaseType val ) const
|
||||
{
|
||||
return TVector3< BaseType >( X / val, Y / val, Z / val );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator*( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X * vect.X, Y * vect.Y, Z * vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator/( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X / vect.X, Y / vect.Y, Z / vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator+( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X + vect.X, Y + vect.Y, Z + vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator-( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X - vect.X, Y - vect.Y, Z - vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator*=( BaseType val )
|
||||
{
|
||||
X *= val;
|
||||
Y *= val;
|
||||
Z *= val;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator/=( BaseType val )
|
||||
{
|
||||
X /= val;
|
||||
Y /= val;
|
||||
Z /= val;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator*=( const TVector3& vect )
|
||||
{
|
||||
X *= vect.X;
|
||||
Y *= vect.Y;
|
||||
Z *= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator/=( const TVector3& vect )
|
||||
{
|
||||
X /= vect.X;
|
||||
Y /= vect.Y;
|
||||
Z /= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator+=( const TVector3& vect )
|
||||
{
|
||||
X += vect.X;
|
||||
Y += vect.Y;
|
||||
Z += vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator-=( const TVector3& vect )
|
||||
{
|
||||
X -= vect.X;
|
||||
Y -= vect.Y;
|
||||
Z -= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::IsZero( void ) const
|
||||
{
|
||||
// TODO: Use epsilon
|
||||
return X == 0 && Y == 0 && Z == 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
/* __ __ ___ _____ ____
|
||||
* \ \ / / / _ \ | __ \ | |
|
||||
* \ \/\/ / / / \ \ | | / / | __|
|
||||
* \_/\_/ /_/ \_\ |_| \_\ |_|
|
||||
* Take it to the next Level
|
||||
*
|
||||
* 2009 Brian Ernst.
|
||||
* See ReadMe.md for more license info.
|
||||
*/
|
||||
#ifndef __VECTOR3_H__
|
||||
#define __VECTOR3_H__
|
||||
|
||||
# include "Debug.h"
|
||||
# include "math/MathDefs.h"
|
||||
|
||||
template< typename BaseType >
|
||||
class TVector3
|
||||
{
|
||||
public:
|
||||
|
||||
BaseType X, Y, Z;
|
||||
|
||||
TVector3( void );
|
||||
TVector3( const TVector3& );
|
||||
TVector3( BaseType x, BaseType y, BaseType z );
|
||||
|
||||
virtual ~TVector3( void ) { }
|
||||
|
||||
TVector3& operator=( const TVector3& );
|
||||
|
||||
// TODO: Implement and use epsilon comparison
|
||||
bool operator==( const TVector3& ) const;
|
||||
bool operator!=( const TVector3& ) const;
|
||||
|
||||
TVector3 operator*( BaseType ) const;
|
||||
TVector3 operator/( BaseType ) const;
|
||||
TVector3 operator*( const TVector3& ) const;
|
||||
TVector3 operator/( const TVector3& ) const;
|
||||
TVector3 operator+( const TVector3& ) const;
|
||||
TVector3 operator-( const TVector3& ) const;
|
||||
|
||||
TVector3& operator*=( BaseType );
|
||||
TVector3& operator/=( BaseType );
|
||||
TVector3& operator*=( const TVector3& );
|
||||
TVector3& operator/=( const TVector3& );
|
||||
TVector3& operator+=( const TVector3& );
|
||||
TVector3& operator-=( const TVector3& );
|
||||
|
||||
// TODO: Add other helper functions
|
||||
|
||||
bool IsZero( void ) const;
|
||||
};
|
||||
|
||||
typedef TVector3< Scalar > Vec3f;
|
||||
|
||||
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( void )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( const TVector3& vect )
|
||||
: X( vect.X )
|
||||
, Y( vect.Y )
|
||||
, Z( vect.Z )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >::TVector3( BaseType x, BaseType y, BaseType z )
|
||||
: X( x )
|
||||
, Y( y )
|
||||
, Z( z )
|
||||
{
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator=( const TVector3& vect )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if ( this == &vect )
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
X = vect.X;
|
||||
Y = vect.Y;
|
||||
Z = vect.Z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::operator==( const TVector3& vect ) const
|
||||
{
|
||||
return X == vect.X && Y == vect.Y && Z == vect.Z;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::operator!=( const TVector3& vect ) const
|
||||
{
|
||||
return X != vect.X || Y != vect.Y || Z != vect.Z;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator*( BaseType val ) const
|
||||
{
|
||||
return TVector3< BaseType >( X * val, Y * val, Z * val );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator/( BaseType val ) const
|
||||
{
|
||||
return TVector3< BaseType >( X / val, Y / val, Z / val );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator*( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X * vect.X, Y * vect.Y, Z * vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator/( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X / vect.X, Y / vect.Y, Z / vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator+( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X + vect.X, Y + vect.Y, Z + vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType > TVector3< BaseType >::operator-( const TVector3& vect ) const
|
||||
{
|
||||
return TVector3< BaseType >( X - vect.X, Y - vect.Y, Z - vect.Z );
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator*=( BaseType val )
|
||||
{
|
||||
X *= val;
|
||||
Y *= val;
|
||||
Z *= val;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator/=( BaseType val )
|
||||
{
|
||||
X /= val;
|
||||
Y /= val;
|
||||
Z /= val;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator*=( const TVector3& vect )
|
||||
{
|
||||
X *= vect.X;
|
||||
Y *= vect.Y;
|
||||
Z *= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator/=( const TVector3& vect )
|
||||
{
|
||||
X /= vect.X;
|
||||
Y /= vect.Y;
|
||||
Z /= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator+=( const TVector3& vect )
|
||||
{
|
||||
X += vect.X;
|
||||
Y += vect.Y;
|
||||
Z += vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline TVector3< BaseType >& TVector3< BaseType >::operator-=( const TVector3& vect )
|
||||
{
|
||||
X -= vect.X;
|
||||
Y -= vect.Y;
|
||||
Z -= vect.Z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template< typename BaseType >
|
||||
inline bool TVector3< BaseType >::IsZero( void ) const
|
||||
{
|
||||
// TODO: Use epsilon
|
||||
return X == 0 && Y == 0 && Z == 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#include <iostream>
|
||||
#include <limits>
|
||||
|
||||
#include <igloo/igloo_alt.h>
|
||||
|
||||
using namespace igloo;
|
||||
|
@ -8,6 +11,10 @@ using namespace igloo;
|
|||
|
||||
int main( int argc, const char* argv[ ] )
|
||||
{
|
||||
const int returnValue = TestRunner::RunAllTests( argc, const_cast< char** >( argv ) );
|
||||
|
||||
return TestRunner::RunAllTests( argc, const_cast< char** >( argv ) );
|
||||
std::cout << std::endl << "Press ENTER to continue" << std::endl;
|
||||
std::cin.ignore( std::numeric_limits< std::streamsize >::max( ), '\n' );
|
||||
|
||||
return returnValue;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue