Making changes to Vector3 related stuff.
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4 changed files with 65 additions and 7 deletions
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@ -12,4 +12,24 @@
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typedef float Scalar;
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// May not need this, so may be removed.
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struct CoordinateSystem
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{
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struct Types
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{
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enum Enum
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{
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RightHandedZUp, // x-right, y-forward, z-up
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RightHandedYUp, // x-right, y-up, z-backwards
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LeftHandedZUp, // x-left y-forward, z-up
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LeftHandedYUp // x-right, y-up, z-backwards
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};
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};
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// set this to whichever you like
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static const Types::Enum Type = Types::RightHandedZUp;
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// If I want to provide helpers for up/down/left/right/forward/backwards vectors, then you'll need to know the coordinate system type^
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};
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#endif
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