Issue #7: Use different sound when tests failed
Issue #5: Custom sounds
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13 changed files with 488 additions and 106 deletions
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@ -1,4 +1,4 @@
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using Microsoft.VisualStudio.Shell;
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using Microsoft.VisualStudio.Shell;
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using System;
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using System.ComponentModel;
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using System.Drawing;
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@ -36,20 +36,39 @@ namespace VitaliiGanzha.VsDingExtension
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{
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if (optionsControl == null)
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{
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optionsControl = new SoundSelectControl();
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optionsControl.Location = new Point(0, 0);
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optionsControl.optionsPage = this;
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optionsControl = new SoundSelectControl
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{
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Location = new Point(0, 0),
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OptionsPage = this
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};
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}
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return optionsControl;
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}
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}
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/// <summary>
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/// Gets or sets the path to the image file.
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/// </summary>
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/// <remarks>The property that needs to be persisted.</remarks>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public string CustomBitmap { get; set; }
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public bool OverrideOnBuildSound { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public string CustomOnBuildSoundLocation { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public bool OverrideOnTestCompleteSuccesSound { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public string CustomOnTestCompleteSuccesSoundLocation { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public bool OverrideOnTestCompleteFailureSound { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public string CustomOnTestCompleteFailureSoundLocation { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public bool OverrideOnBreakpointHitSound { get; set; }
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public string CustomOnBreakpointHitSoundLocation { get; set; }
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#endregion Properties
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