Removed unnecessary functions from Vector3
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1af797b1d8
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1 changed files with 34 additions and 66 deletions
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@ -18,16 +18,12 @@
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{
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public:
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BaseType X, Y, Z;
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BaseType x, y, z;
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TVector3( void );
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TVector3( const TVector3& );
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TVector3( BaseType x, BaseType y, BaseType z );
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virtual ~TVector3( void ) { }
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TVector3& operator=( const TVector3& );
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// TODO: Implement and use epsilon comparison
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bool operator==( const TVector3& ) const;
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bool operator!=( const TVector3& ) const;
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@ -49,149 +45,121 @@
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// TODO: Add other helper functions
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bool IsZero( void ) const;
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static TVector3 Zero( void );
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};
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typedef TVector3< Scalar > Vec3f;
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template< typename BaseType >
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inline TVector3< BaseType >::TVector3( void )
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{
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}
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template< typename BaseType >
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inline TVector3< BaseType >::TVector3( const TVector3& vect )
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: X( vect.X )
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, Y( vect.Y )
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, Z( vect.Z )
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{
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}
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template< typename BaseType >
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inline TVector3< BaseType >::TVector3( BaseType x, BaseType y, BaseType z )
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: X( x )
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, Y( y )
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, Z( z )
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: this->x( x )
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, this->y( y )
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, this->z( z )
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{
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator=( const TVector3& vect )
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{
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#ifdef _DEBUG
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if ( this == &vect )
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{
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return *this;
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}
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#endif
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X = vect.X;
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Y = vect.Y;
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Z = vect.Z;
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return *this;
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}
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template< typename BaseType >
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inline bool TVector3< BaseType >::operator==( const TVector3& vect ) const
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{
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return X == vect.X && Y == vect.Y && Z == vect.Z;
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return x == vect.x && y == vect.y && z == vect.z;
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}
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template< typename BaseType >
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inline bool TVector3< BaseType >::operator!=( const TVector3& vect ) const
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{
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return X != vect.X || Y != vect.Y || Z != vect.Z;
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return x != vect.x || y != vect.y || z != vect.z;
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator*( BaseType val ) const
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{
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return TVector3< BaseType >( X * val, Y * val, Z * val );
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return TVector3< BaseType >( x * val, y * val, z * val );
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator/( BaseType val ) const
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{
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return TVector3< BaseType >( X / val, Y / val, Z / val );
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return TVector3< BaseType >( x / val, y / val, z / val );
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator*( const TVector3& vect ) const
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{
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return TVector3< BaseType >( X * vect.X, Y * vect.Y, Z * vect.Z );
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return TVector3< BaseType >( x * vect.x, y * vect.y, z * vect.z );
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator/( const TVector3& vect ) const
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{
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return TVector3< BaseType >( X / vect.X, Y / vect.Y, Z / vect.Z );
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return TVector3< BaseType >( x / vect.x, y / vect.y, z / vect.z );
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator+( const TVector3& vect ) const
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{
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return TVector3< BaseType >( X + vect.X, Y + vect.Y, Z + vect.Z );
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return TVector3< BaseType >( x + vect.x, y + vect.y, z + vect.z );
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}
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template< typename BaseType >
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inline TVector3< BaseType > TVector3< BaseType >::operator-( const TVector3& vect ) const
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{
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return TVector3< BaseType >( X - vect.X, Y - vect.Y, Z - vect.Z );
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return TVector3< BaseType >( x - vect.x, y - vect.y, z - vect.z );
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator*=( BaseType val )
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{
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X *= val;
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Y *= val;
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Z *= val;
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x *= val;
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y *= val;
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z *= val;
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return *this;
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator/=( BaseType val )
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{
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X /= val;
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Y /= val;
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Z /= val;
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x /= val;
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y /= val;
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z /= val;
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return *this;
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator*=( const TVector3& vect )
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{
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X *= vect.X;
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Y *= vect.Y;
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Z *= vect.Z;
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x *= vect.x;
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y *= vect.y;
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z *= vect.z;
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return *this;
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator/=( const TVector3& vect )
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{
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X /= vect.X;
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Y /= vect.Y;
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Z /= vect.Z;
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x /= vect.x;
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y /= vect.y;
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z /= vect.z;
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return *this;
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator+=( const TVector3& vect )
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{
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X += vect.X;
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Y += vect.Y;
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Z += vect.Z;
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x += vect.x;
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y += vect.y;
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z += vect.z;
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return *this;
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}
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template< typename BaseType >
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inline TVector3< BaseType >& TVector3< BaseType >::operator-=( const TVector3& vect )
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{
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X -= vect.X;
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Y -= vect.Y;
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Z -= vect.Z;
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x -= vect.x;
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y -= vect.y;
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z -= vect.z;
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return *this;
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}
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@ -199,7 +167,7 @@
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inline bool TVector3< BaseType >::IsZero( void ) const
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{
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// TODO: Use epsilon
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return X == 0 && Y == 0 && Z == 0;
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return x == 0 && y == 0 && z == 0;
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}
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#endif
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